Robin hood came out great! Don't introduce shadows and forms just for the sake of having them -- think about what every shadow says about the shape of the model. For example: Why is there a crevice in her face between her lower eyelid and the cheeks? Are the sides of her temple really exposed directly to the lightsource,…
I use these guys: [ame]http://www.amazon.com/Sennheiser-RS-130-Wireless-Headphones/dp/B0007QN18U/ref=pd_bbs_sr_2?ie=UTF8&s=electronics&qid=1228602797&sr=8-2[/ame] Since I snapped my old wired headphones off in the jack (only half the pin, too, so I have no way of getting it out - believe me, I've tried) by rolling over the…
Thanks guys for your opinions . I have just found a link on Wiki albedo page saying all the asphalts turns average 0.12 within 5 years of initial pavement , and some reach 0.16 i.e 111 in sRGB . That looks so much closer in our renderer to what I see outside , Still not same bright as in this photo until exposure makes…
I would maybe invest in a good CPU such as 4930k (or even 4960k if you have alot of dough). When it comes down to rendering and anything 3D in general the regular ones does not cut it. I would also get 32GB ram, i have 16 and on several occasions had to close down apps due to lack of ram. But as your budget is fairly low,…
If you guys havent noticed there is no customization features in this sdk as opposed to what was reported by kotaku. There is a number of improvements that will be usefull though. edit: however according to this i'm wrong:…
A lot of really good work here! @Eric Chadwick - Good call. I will go back and add damage to the bottom. Hopefully I can get away with painting it in Substance! @loon27 - Thanks for the paintover. I agree with you 100 percent. Ill go back and remove the dirt in those areas. I really like the animation you made for the…
When using the exporter on 8k's and setting the res to 100% it was down ressing the outputs to 50% regardless of exporter settings (I was getting both 4k outputs as well as 8k's with 50% res) preview res was set to 100% if that makes any difference (this started in 1.6). What I noticed that if you imported your maps and…
[ QUOTE ] Wuh? Isn't that the exact opposite of what instancing is for? Surely if you have, say, a tree model and instance it, you can't possibly save any texture memory since it's going to have to load the same texture regardless of if you have 1 or 100 of the trees on screen at once... instancing won't help you save…
AAA companies are not obligated to do dev interviews or explain themselves lmaoo Also if any company needs 'consultation' with gamers, they're 100% screwed from the get-go because that means their devs aren't gamers...
Forester Pro version 1.28 with Normal Bending We've been working hard on version 1.28 of Forester Pro which features normal bending and editing. If you've ever struggled with models in which some leaves are too dark due to shadows (forcing you to use only diffuse lighting) then normal bending will probably solve your…