Hi all As homebrew DS applications start to appear everywhere I am more and more interested into trying this out. My problem is that I don't really know where to start even after quite some research on wiki pages and on coder's blogs. I don't plan to try and code anything myself, but I have seen many projects I would love…
it's such a noob question, but is there a way to solo a layer/group in the layer stack inside of substance painter? I can solo a mask , but no such luck with layers, what am I missing?
Hi folks I'm new to the forums and i thought i'd share this recently finished project of mine :smile: I'd be glad to hear you guys criticize and tell me what i could've done better etc. Thank you in advance.
http://www.gamedaily.com/games/world-of-warcraft/pc/game-news/warcraft-movie-in-development/2475/23542/ No seriously it looks like its actually on this time and it looks like Sam Rami is directing.
Yep, I think the source code provided is only examples of how to compile plugin versions of stuff like the rotate manipulator. I think doing it that way is probably _possible_ but it's a bit insane. I'd have to pretty much replace the selection tool I think .. and with no source code and without even having VS installed I…
A problem I noticed was that these sites are really slow in therms of loading times and responsibility. I would´nt recommend to build a portfolio with these sandboxes. There are some easy portfolio threads here on polycount Like this Personally i prefer to write my own code, or at least my own template for a cms so i have…
In unreal script hook the TakeDamage function of your target class object to a scoring routine. Have it pass along the hit location. Just be sure to make your target's center point/origin at the bullseye. In the code get the distance from the object's origin/position in worldspace to the hitpoint in worldspace. Feed the…