Blendermarket Gumroad Baya is a Blender tool that generate Maya source file (.ma) inside Blender. * Baya is a quick way to exchange data with other artists who might use Maya * You can iterate quickly when you work with Maya oriented game engine exporters by quickly generating Maya source and exporting using Maya…
You can also turn off the face highlighting in the viewport options. Click viewport label [+] in the upper left corner of the viewport and go to configure and un-check "Shade Selected Faces". It can be assigned to a hot key and there are + and - Buttons in edit poly. Also make note of the arrows next to "Ring" and "Loop"…
Muzz, have you done any facial proportions reviews recently? Or face drawings/paintings/studies from reference? Quick facial block out using a tool like this? I've got a bit of this myself, but I find that it always helps to go back and have a bit of a review of the basics sometimes. It's worth noting that I'm with Daew,…
An interesting note you bring up regarding Python and C based languages. I've seen the same thing, particularly with Autodesk code. 99% of all Mel scripts and even their python code utilizes camelCase for variables and functions. What's interesting is that this is counter to PEP8 guidelines (no camelCase for either, only…
Hey guys, first foray into substance designer here. Just trying to make some rocks. Have a look. The 2D view is viewing a blend node, some fairly chunked up rocks. It is being piped into a normal node right after. In the 3d view you can see some weird... circles. These circles arent visible in the blend node. When I switch…
Hi there, I had issues with my multiplayer game when creating a dynamic material instance on BeginPlay. I figured out, that putting all initializing code from "Event BeginPlay" node from the "Event Graph" tab into the "Construction Script" helped me to solve the problem to have correct access to the material in runtime.…
hmm ok, I thought thats what command did, never used it myself, as I am happy with the use of both standard and raycast polgon selection modes. What you could do is: * copy this code below to a script file and save it. * Then open a new custom toolbar, select the script and drag it to this toolbar. * Create the button as…
Thanks! No, I haven't written any examples page, but I probably should. I will start doing it asap. That is a really good idea. Node search box is somewhere on my TODO list so that will definitely exist in next couple of versions. Image size can be defined only in nodes that create something (texture node, uv nodes...)…