Andrew 'dr1ver' Maximov has a great thread going about how to do more with procedural materials In his thread "The Desert" he covers some interesting ideas on how to blend materials together procedurally. These aren't your fathers procedural materials that stand out as a hallmark of the early days of 3D. Andrew is floating…
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Lockwood Publishing Ltd is Mobile Games Company based in Nottingham. Lockwood has developed Avakin Life published on Android, Amazon and iOS. Avakin Life is a free to play mobile virtual world which is targeted at a 17 – 40 year old female demographic focusing on socialising and fashion. Avakin Life is in the top 400…
3D Character Artist * Barcelona, Spain * Contract Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…
well, you could create a small selection of hairstrips for the strands that cover the skull and ones to cover the ponytail. at least two different texture-snippets for each for the sake of variety. geometry should be pretty wide - you don't want to add tons of really thin strips to cover the skull. then lay out splines…
I suggest sitting down with your team and properly discussing how best to structure your time and lives around what is clearly your passion. The problem you face right now is that you're in quite possibly the worst situation I can think of for someone wanting to make games - you're full time when you really should not be…
Thank you alot dude, I would be glad to be suggested as tools makers with Valve, it will help me to maintain a real support and development for MESA. for the history note, I developed MESA to work with my own mod project powered by the source engine ( Jurassic-life ). It worked nicely with mesa 1.1 and mods before that sdk…
Ok I have just had a quick look I will drop some progress stuff here sorry about the lack of order and chaos It was finished well over a year ago and some is still on my old laptop and this is all chucked together. As far as the workflow I don't have many renders for now so I will do a mini write up of my experience. So to…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
Polycount is a two way street. I see stuff like "this should be in the wiki". It's OUR wiki built by everyday members of the community (mostly Eric Chadwick), sign up, help the guy out, and add it. "I don't get any replies!?" How many times have you tried to help other people? Even if you're not sure its the best answer,…