Hi! I am going to model the car in the attached photo and make an animation where it rises up from the surface beneath it. First, only the flat surface is visible, then the car starts to emerge from the surface, until it reaches the height in the photo. Modelling the car and animating it’s movement is not a problem - the…
Hey everyone, I've been texturing hard surface assets for a while now but still run into the same issue, that especially coated metal surfaces (Anodized Aluminium, Blued Steel etc.) get later on critiqued as not quite PBR correct. While this is somewhat of a problem with Metal/Rough where I am not sure how much to reduce…
Alright, I did solve it and it was on the surface except only one thing. You have to enable Modeling tools Mode inside your Plugins window, then you go to XForm and Edit Pivot, set it, apply, done. Hope I could help
Hello PC. I started a hard surface reference tumblr - essentially a collection of hard surface imagery in the form of collages and typologies - to serve as a starting point for further reference gathering and idea generation. http://hardsurface.tumblr.com/ Thought I'd share with the community, cheers!
Global illumination in the sense of radiosity is diffuse reflections. They're independent of the viewing angle. Rough surfaces will show radiosity but mirrors won't at all. Everything's reflections, but there's a difference between rough surface reflections and smooth surface, so we have diffuse and reflective surfaces in…
Hello i want to make tconcept hard surface things maybe even in 2d.Have someone online schools names who can easy teach this?I prefer long time education with feedbacks. Thanks And i have another question its how is hard surface concept path?If i want to do hard surface props?Characters too