Hey everybody, I have been working on a game project called "Beat The Game" as 3D Artist, After two years of hard work we finally have it up on Steam greenlight, Please vote for us if you like the game. http://steamcommunity.com/sharedfiles/filedetails/?id=691300852 Game Description “Beat the Game” is a click adventure…
About us We're a VR studio in Liberty Village partnered with PokerStars (The World's Largest Poker Site) We just launched PokerStars VR on Oculus and Steam and are now one of the most popular multiplayer VR games. Store links: https://www.oculus.com/experiences/rift/1961361990541898 <a…
Hi, I'm a completely unknown content-creator for TF2 who is looking to try my hand at the Dota 2 market. UPDATE: Having found a 3D modeler to cooperate with, I am now looking for an experienced animator with at least one completed project on the Steam workshop. If you're interested in meeting us, feel free to send me an…
I am a one man team, making a game in UDK that will involve chopping up hipsters with an axe. It is set in Modern day Brooklyn, NY. Website: www.hipsteraxe.com Dev Blog: Blog I am trying to keep this project simple and small so it gets completed. Yet professional enough where I am proud to say I did that. My idea is that a…
Hello there. I run and cast a Norwegian amateur league called "Pretty Pudges Pokaljakt" (Pretty Pudges Trophyhunt) on behalf of www.dota2.no and www.pressfire.no (gaming site for Norways 2nd biggest online newspaper www.Dagbladet.no) Here is the hype video for the tournament:…
4k (image size) renders using the same assets and render settings as the 1080p (image size) renders. 4k (image size) closeup renders. Poll results as of 8am EST is 42 votes and an even 50/50 split. Answer: In all of the images (including the first 1080p render) the 2k textures are on the left and the 4k textures are on the…
Good afternoon fellow Polycounters, And thank you @Brian "Panda" Choi! Quick update to current development, we're happy to finally get the demo of BulletRage up on Steam! With he demo now done I can move on to working on to adding in the core assets to the game, which means getting the final player character models done.…
This is such a minor thing and its terribly easy nowadays. Some years ago you had to learn how to render things, this is all obsolete now. What does he care about PBR when hes starting doing art? Also if it is the current state of texturing, then this is pretty much the same statement as "Just learn how to do 3D art" What…
So guys i'm coming back to this old project and gonna finish it up :) I've done another paint over to show you the direction i want to take this in. I've think its better then the first posting. Framing the shot from inside a hanger bay will certain help a lot more. Below is a list of improvements that i want to make on…
I don't think he's telling people to not make indie games at all. The title seems kind of misleading. The article definitely seems to be addressing generalist courses at schools, with titles like "indie game development". At the school I went to, I wanted to study games art, but the first year was a generalist games…