Well, it's basically a cloudy and sublime green material, with high gloss and spec. Could add a reflection map to it as well to get something more like so: http://congeeinc.com/images/lookingGift/jade003.jpg It varies a bit in appearance though really. As for how to go about creating it. Look up a lot of refs til you find…
You can check the bow rigging tutorial at CGMasters http://www.cgmasters.net/free-tutorials/bow-and-arrow-rigging/ . It's done in Blender and involves a few more bones, but the end result is very nice to use. Perhaps some of the things shown here will be of help?
Looks very cool. I'm not very good at hand painted textures, so I can't offer any help there. The only thing that stands out to me is the end grain on the barrels and bar stools. Normally it has a slight warping to it (depending on the radius of the tree it was cut from) that ranges from circular to almost straight. Here's…
Mudbox got a few nice features like Drag/Drop UI customization and 3DMouse support. It's also good to see it finally having the ability to duplicate meshs in-editor. But honestly mudbox feels like its being worked on by a skeleton crew based on its progress compared to other apps like ZBrush or Modo. My guess is that AD…
"When you teacher said to add some color to your diffuse" <----wrong :P I meant spec instead of diffuse here As Chad says, generate an AO map and put it above your diffuse layer in photoshop with the blending properties set to multiply. This will kind of fake shadows on top of your diffuse. np, I got a friend from…
I've got some random dude on CGhub that sends me a contact request every few months, he seems to be sending them to everyone on cghub. Just spamming them out. His work is mediocre and I don't know him. I'm not sure how this strategy is working for him but I won't be recommending him for anything... In my opinion useful…
I have spent countless hours just watching tuts in my day to better understand high-poly hard surface modeling myself. My low-poly to high-poly is still my weakest area as well. I can't seem to grasp the basics there so don't feel bad that you are having problems. I even pay a school a lot of money to teach me these…
The irony is, many people in the Movies part of the CGI related field will praise any movie they see that has a smidgen of CGI, it's usually the other side of the pond, people who aren't related at all to movies who will critique them to high heaven. Maybe if people actually tried to see something for it's merits and…
Hi Jarlsberg, welcome to Polycount! This community is mostly focused on real-time 3D graphics for game development. Although you can still get some really great advice here for 3D art in general, you might also want to look into a forum more specialized in pre-rendered 3D animation to get help with the different technical…