Join the GOW team! The Santa Monica Studio is an open and creative environment, where we strive to make the best games in the industry. Join us as we embark on our next project. Overall, the position of Senior Concept Artist is expected to partner with the organization to: Responsibilities: * Is a contributor to the…
Apparently they know this from their 2 year investigation into MegaUpload... however, they can easily throw around words without providing proof... I know for a fact that MegaUpload had millions of legitimate users, as I have used it for legitimate uses, as I am sure many others here have as well. Anonymous takes action:…
I don't think that the "speed" of the gameplay is the problem, rather it would be more interesting if you focused on faking the speed with interesting battle idle animations. Though rather old, some of the Playstation 1 Era Final Fantasy games may have been slow but avoided looking slow by having fast and fluid animations…
Lead 3D Environment Artist Studio Profile: Established in 2006, Ubisoft Sofia has quickly become one of the groups most versatile studios. In its first 8 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Plop! I remember a thread about the forum's feedback but it doesn't have any sticky on it! anyway... Actually I'm little off on Polycount and didn't commit new stuff for some month... In this thread I would like to give a personnal opinion about the forum structure. Each days or often I will come on Polycount checking new…
Our Project (Robyrt): Early concept art can be viewed at http://vespyrgames.com/robyrt-skyline-concept-art/, or at http://i.imgur.com/w6rIDTn.jpg. Further details will be released in the upcoming months! Development Status - In Production. What we need: * Storyboard Artist - Responsible for creating storyboards for cut…
Hey everyone, It's been awhile since visiting these forums and it's the first time I'll be contributing anything, in the past it's just been browsing other peoples work and doing the odd bit of mod team recruitment. Anyway, I've just started a games development course at university and one of our classes involves using the…
to trigger a 90 versus 180 degree turn around animation or something in between, it mostly depends on how many unique animations that you want to make. of course you could create a unique animation for 70 degree or 125 degree but you probably find diminishing returns. if high believability is what you are after, then…