Better Animation - yes, games like Mass Effect and Oblivion suffer from this not just in things like strafing/jumping but the facial animations are always the same terrible ones. I know that having these done by hand is out of the question but I still dont like it as it rips me out of the experaince with the awful awful…
delete a subtool has no undo for instance, splitting meshes by groups etc a few actions warn you "this can not be undone" the biggest strengths of zbrush are also the core issues in many cases it is a 2.5 illustration tool, that allows you to manipulate the brushes/tools (hence the name), which was considered so powerful…
Sanmyaku Entertainment Inc. is looking for incredibly talented leaders to manage the development of its first game and become the studio’s backbone for future projects. The main focus at Sanmyaku is to create the perfect work environment for creativity and innovation. This will only be accomplished by hiring only highly…
Well, that's precisely why I was mentionning earlier that some of the confusion in this thread might be coming from where you are in your learning of polygon modeling in general. This (and the weird question about the ears) 100% confirms it. And again none of this relates to "old" or "new" models (beyond the fact that…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Hi
my name is Monica Weiser and I am with Razor Edge Games. We recently wrote a
press release revealing our brand new game Epocylipse the Afterfall, a
post-apocalyptic, highly customizable roleplaying game. We would love for you
to feature us on your site and help us get the word out about this new game. We
are using Games…
> This morning, I went to my website by using Google to search for "Creamy's Wonderland". I used to get only two hits from a search like this, both from my site. But this time, I got a third result, and when I clicked it just out of curiousity, it was another site that just happened to be called Creamy's Wonderland(…
Hi! I’m looking for advice on implementing a game asset like this. It’s a platform made up of several objects placed tightly next to each other, forming a single surface. I’m interested in methods to texture-paint such an object as shown in the screenshot. I want to achieve a seamless surface — say grass, a meadow, or…
Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…
Hi there, My name is Sagan Tucker and I'm looking for 2D and 3D artists to work on a medieval fantasy game series. "The Telerian Chronicles" is an epic fantasy 3rd Person Action Adventure with RPG elements. An ancient necromancer has been unleashed on the continent of Teleria and has relaunched the war he started thousands…