Hello Polycount! This is an ocean material that I have been working on for the last few months. It's still a work in progress, so I'm looking forward to some critique on how I can make it look and perform better. Also, I am going to be doing my best to get into the technical stuff while I'm at it. I watched a tutorial on…
if this model is for "realtime" use id highly dicourage you to use 2 different materials becasue it will splt your model into 2 or more drawcalls and if this character casts or recieved dynamic shadowso r appears in reflections/refractions the negative performance impact will multiply significantly ! you rather should just…
This must be very basic but im really new. I'm Working with blender and i can't assing a material to a simple selection, any material just applies to everything, even to different mesh / cubes... , any help would be much appreciated , i know this is basic :p screens:
Can I duplicate Mudbox materials? For instance, I have the same piece on both sides of my mesh. I want to duplicate the material to apply it to the other side so I can make different variations on it. I don't want to have to remake all the layers again, if necessary. Thanks Polycounters, Zack Dembinski
This week, I refined the UVs and began the initial texturing pass in Substance Painter. The focus was on improving the UV layout for better texture distribution and for establishing the base materials and surface details.
This is a beginner / intermediate tutorial going over the creation of a good base master material in Unreal Engine. The tutorial is meant to be a "wish I would have known this when I started" kind of thing and incorporates the ability to adjust many useful parameters. The material can take color, roughness, metal, and…
Documentation of Bump Offset function: https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/HowTo/BumpOffset/ Documentation of Material Nodes: https://docs.unrealengine.com/4.26/en-US/Resources/ContentExamples/MaterialNodes/ Normal takes normal map input! To get a normal map either convert your heightmap…
Hi, I have this protractor model which has two static mesh parts, one if the main body of it and the other is the thin black string which starts from the center and can rotate around. I have a basic translucent material set to surface forward shading. All other values are default. The string is using a default black opaque…
Telltale Games is an award-winning independent developer and publisher of video games; named 2014’s ‘Most innovative company in gaming’, by Fast Company. Telltale was recognized by leading review aggregate site Metacritic as the No. 1 overall publisher for quality content in 2014. Since our beginning in 2004, we’ve…
Hi, I've been having this weird material issue (which you can see below in the image) with a Character mesh that I've been working on, which seem apparent whenever I export and preview the mesh in Sketchfab and Mixamo. I've attempted to fix the normals (which I have done multiple times throughout the project) and reset…