I have been seeing a bunch of people building modular buildings and large structures out of a bunch of smaller pieces and assembling them inside a game engine. I understand that is offer a high level of quick customization but I am curious if it is the most efficient way of doing things. You can quickly get a high number…
Hey all I've made the decision to attempt the freelance way of life so will be available for work soon. I typically do characters in my studio jobs but I'm happy to do weapons/props and environmental stuff to, even things non-game related such as miniatures, oh and I also have scan data/clean-up experience. I've worked on…
I'm looking for games that are fun to play with two players on one computer, and i thought you would know some that i don'. I've got a fairly old computer (500 mhz ftw. I feel so cheapalert) so please take that into consideration. Some things i have and enjoy: Heroes of Might and Magic (all) Age of Wonders (all except…
Call it: Vortex It's simple, catchy, has kind of a techy feel to it, and it makes you think of Vertex. "Yeah I modelled this in Vortex". The logo could be a stylized tornado thing (put Vortex Logo or Tornado Logo on google image search and you'll get tons of examples). Later on when you release addons you could keep it…
I guess that's my last revision, deadline is almost there. I've put the logos back at the top an rearranged them. Those two are my final designs now: With the logos at the top of the back side: And with the logos at the bottom of the back side: (Dear Judges: If I can't post two then I go with the first one. ) Thanks to all…
T shirts were done with screen printing stuff. It's difficult to explain it all. 1. design logo. 2. print logo on clear acetane. 3. fill fill screen with emulsion. 4. burn logo into emulsion (not really burning. just done in a dark inviromnet with a light above design) 5. put over shirt. and squegee ink on to shirt. You…
Hey man this is looking pretty good visually, but I'm concerned about how you're spending your tris. Regardless of your triangle budget, there is no excuse for inefficient modelling. The table you have is a whopping 40k triangles, which is pretty overkill for such an asset. However I'm concerned more about the difference…
So I have a not-vertically aligned leg and need to attach a pole vector constraint. I make careful note of the original pole vectors, and apply it. Of course the knee jumps to the side, so I put in the necessary offset values to bring it back to the original. But once offset, the vector is now super short. Adding a value…
Obviously your call what you want to do but given how humanoid the design is, I would go in this direction: Same as above, but side by side instead of animated: Key problem areas: - Shoulder is extremely unnatural, joint sticks out way too far - Legs are very short, this is exaggerated by the fact that the knees are placed…
hey The hands are modeled after mine, the length of the fingers are normal. Fingers are quite shorter than the palm. I really think they look short because people are used to see longer fingers in 3d and game models. Same as normal legs look always too short and smaller boobs look unnatural or wrong. I might give a quick…