Are you interested in joining a small passionate team working to create the future of VR anime games? We’re looking for an experienced 3D Environment Prop Artist to help bring PROJECT MIX to life. RESPONSIBILITIES: * Create high-quality, 3D assets in an anime art style * Model and hand-paint textures for objects like…
http://coryrobinson.net ey guys, updated my site. i'm looking for a cool studio to work for, if you'd shop me around and put in a good word for me, i'll give you a /hi1 (like a /hi5 but anatomically different) i won't let you down. crits and feedback on the site are welcomed. or if you just wanna post a lol pic that's fine…
Thanks. Surprised by the amount quality comments here. That's great info regarding the rust. Couple things: Modeling is my strength. I don't think I've ever been critiqued well on Substance Painter work, going back to the 2014 beta. It's always not enough wear, too much wear, wear in the wrong places, wear is not well…
Structural Update. I've managed to build some assets to introduce a metal construction element to the structure... So I've managed to get in some girders, support beams, corner welds, etc... but I haven't finished dressing essentially. I've also managed to throw in some quick foliage which is all kind of a placeholder atm,…
One common issue I've seen in archviz work at major retailers (I used to work at Wayfair, now I provide software for similar big retailers) is how difficult it is to get consistent quality assets from outsourcers. There's a strong need for validation systems. We had an extensive system in Max that checked for more than 100…
If you copied the weights from the back to the front, wouldn't they be assigned to the wrong verts/bones ? Which would end up distorting the front and or back when the character moved and the cloth was pulled. You also might want stronger weights on the front/back depending on the way the character was done, since I know I…
been a while since posted something...been busy lately need something critiqued so far i asked around my texturing skills have improved a lot my modeling skills in terms of topology needs practice/improvement so yeah need this critiqued http://i172.photobucket.com/albums/w8/roninfang/CeresHeadBack.jpg…
I'm looking for a level designer to help me put together a city map for a post apocalyptic themed sandbox game. The game has elements of parkour in it, you can see how much based on my current TPC demo here: (WSAD, space to interact with green highlighted objects and 1-6 to toggle weapons).…
Hello, I posted a question a few days ago (blimey, actually about 20 days ago!) asking about the best 'pose' for modelling things because a t-pose seemed to cause exaggerated creases in Marvelous Designer on the shoulders of the model.…