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Need Critique on the Topology

Roninfang
polycounter lvl 11
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Roninfang polycounter lvl 11
been a while since posted something...been busy lately

need something critiqued
so far i asked around my texturing skills have improved
a lot

my modeling skills in terms of topology needs practice/improvement

so yeah need this critiqued

http://i172.photobucket.com/albums/w8/roninfang/CeresHeadBack.jpg

http://i172.photobucket.com/albums/w8/roninfang/CeresHeadFront.jpg

http://i172.photobucket.com/albums/w8/roninfang/CeresHeadSide.jpg

http://i172.photobucket.com/albums/w8/roninfang/CeresWholeBack.jpg

http://i172.photobucket.com/albums/w8/roninfang/CeresWholeSide.jpg

http://i172.photobucket.com/albums/w8/roninfang/CeresWholeFront.jpg

was trying out to 3d model of one of the characters of my indie's comics a bit on my freetime for practice (have freelance work, own indie and a bit of work so usually dont have much time
to make practice art)

anyways

i need the topology on this critiqued mostly
its just a quick rough 3d model of a little maybe around 14 year old girl or so etc

-face trying out it to be just textures
-fingers modeled
-for the hair am trying out the poly face method basically something like
those final fantasy games wheres its a lot of poly faces
-trying out making the cloths separate, i know usually best to make cloths as textures
as much as possible but wanted to try making body mesh and cloths as separate mesh
-aiming to keep it less than 3000 poly faces for the entire 3d model, including the clothes

anyways be constructive as much as you can with the criticism/crituque please ^_^
and hopefully if you can show samples

like

"you know can cut down on the poly edges by doing this etc etc"
"your doing this wrong...here you can make the poly model better if you did this etc etc*

on a random sidenote...how i wish i knew someone that works
proffessionally in game dev i can talk to daily/regularly to have
my art critiqued

somewhat already working in game dev, lots of game dev freelance (but no big clients yet, mostly
for indie developers etc) and partly working
for a local start up game dev studio but i want to get better in the 2 things i love doing
which is making 3d/2d art for game development/animation and martial arts (obviously you guys most probably
wont be able to help in the martial arts thing since this isnt a martial arts forums)

but yeah its really hard trying to improve my skills
I know i am still making some mistakes here and there...but didnt come from game design
and mostly self taught

what also makes its hard for my situation is

A. i dont have any family/relatives that are into game development/animation
so asking proffessional art advice from them is out of the question

B. i dont have any friends either that does 3d art for game development proffessionally

so aside from going online i am stuck on my own finding ways to have some proffessional
point out my mistakes and how to correct them

Replies

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Just look at the Polycount Wiki, and see if your topology shares the same loops and problem solving with the provided examples.

    You're doing good, I think, reaching out to Polycount.

    Also, don't use photobucket. Too much clutter for just an image. Use IMGUR to get quick BBC codes to thumbnail images into the thread.
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