[ QUOTE ] It is unbelievably difficult for an artist with no experience to get hired. Is it fair to say to someone "no, you turn down the job if they don't pay x amount... it will be good for you in the long run." Can you honestly say, if when you were going to enter the industry, and were offered something lower than you…
Hi, Im using Zbrush 4r8 P1 and I have a problem creating adaptive skin from zspheres. When I set density to 2 and press adaptive skin button it creates mesh but with no subdivision levels. Is it possible to create mesh with subdivision levels? Setting density to 2 should create mesh subdivided by 2 but it's not working :/…
Hi! I'm working on a bust in Zbrush, I used dynamesh to get started with it. It is around 100k points now and I have to go back to a lower level of subdivison. I tried "reconstruct subdiv" in Geometry but it doesn't work because of triangles. "Merge triangles" doesn't do anything either. Is there a way to remove the…
Just did a run though of the level and checked it out. Looks pretty solid so far. However I would have to agree the lighting needs to be looked at. There is to much ambient light and just no shadowing though out the level. Even with an overcast there should be some slight shadowing outside and even more shadowing in the…
Hi, I'm switching from Maya to Blender, and I'm looking for some way to toggle between no Subdivision Surface and Subdivision Surface level 2 for example. In Maya you can easily press the keystroke "1" and "3" to switch between no subdivision surface and smooth preview. For what I know so far, in Blender, you can use…
Hello my name's Zhouli currently locate at Los Angeles i'm looking for a full time entry level position on 3D Character and props. My focus are realism style well versatile in both hardsurface and organic modeling. You can find my portfolio at: https://zhoulit.artstation.com/ Linkedin:…
I entered a debate with a friend about what the entry level position was in the game industry. Until recently, my focus was mainly on film, so my work was all sub-d's and I was taught that the runner was the typical entry level position. It made sense to me, and I figured every studio had that kind of position available…
Just had to make a special shout out post to some friends of mine who have been working really hard on this. [ame=" https://www.youtube.com/watch?v=3fOpHRrOBJQ"]This is Tesseract - YouTube[/ame] http://tesseract.gg This is imo, the most innovative FOSS engine out there, can we say coop multiplayer level editing with…
Hi, My name is Aaron Clifford and I'm a Level Designer/Environment artist and game artist in general. I tackle game art from many different angles including Level Design, Environment art, 3D Prop/Vehicle/Weapon modeling and texturing and 2D art including model and world textures. Full working knowledge of next-gen…
Hello all. I'm running Unreal 4.13. So I've made a "master" level sequencer to hold all of my shots together. I've made two shots and they both do their thing quite nicely. However, once I jump back to the "master" level, the one that contains all of my shots, nothing happens. In fact, the thumbnails won't even update.…