I disagree that there's a focal point or contrast problem- with a human face in the center of the image, people are going to jump to it and stay there. The amount of contrast between her and the light feels good to me. I might crisp up a couple more of the edges on/around her face though - especially with whatever is over…
Zbrush once was my only soft for everything. Both sculpting and textures . Nothing procedural but so easy to do textures natural way with brushes painting in cavities and otherwise on prominent things + quick edge masking. To be honest I am not even sure why I switched to Painter and Designer . It's not much quicker ,…
If you're talking about walls and floors that are basically just planes /boxes or other simple geometry with a few verts added for painting there's not much point in lodding them. Lodding anything architectural with under a couple of hundred tris is of dubious value unless you can see a shit load of them at once.
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I noticed you are calling reloadTexture() inside a for loop. Each time it got called it will loop through all file nodes to set texture path. It's doing that loop over and over which I don't think is what you intended? If you want a fail safe reload you could call that separately just once at the end. I may be wrong but I…
Thanks Brad. I tried darkening the ground a bit more and also desaturated it some. I also went through the beds and tried sharpening the texture up by painting in some more light into the grain and brightening the tops of planes to separate them better. I think I'm slowly creeping up to the point I can call it done. Going…
Anyone here work with cubemaps/skymaps much? Sometimes I want to paint out rendering errors, or paint in some details, and have yet to find a nice way to do it. There used to be this plugin for Photoshop called SkyPaint, purported to let you paint on the six images while seeing them stitched together, but I couldn't get it…
I've gotten really interested in the fur via alpha mapped dots: example from bobo And I was wondering if there is any way, within maya, to take some paint effects grass or fur, place 3 or 4 planes bisecting the grass/fur and run a MEL script to say "wherever a blade of grass/fur passes through a plane, render a cross…
Hey guys, I need your help! I’m animating my pistol model and I stuck on the hammer part. I messed up from the start because my pivot point was way off when I just imported it so I had to place it manually and when I animate it, the start and the end frames are fine but the middle part is off like if it was animated around…
I am trying to combine two masks into one. Half of the mesh has a correct mask on one side, so I duplicated it and rotated it. Now I want to mask out half of Mask B, to combine them at the halfway point. The mask layers So I have Mask A and Mask B and a Paint Layer to make half of mask A invisible and then put Mask B on…