Hello guys, I'm trying to make little and simple script for baking the lighting in my scene. Nothing complicated, but I stuck on an error that I can't understand. Here is my little code :global proc RenderToVertex(){ //create backset ? $bakeSet = "ParadiseBackSet"; if(!`objExists $bakeSet`) { $bakeSet = `createNode -n…
I assume you use OBJ to export your mesh from ZB? You can easily reference your .obj into maya, overwrite it with ZB and have your updates show up in maya. (RMB-click on it in the Outliner and select Reference->reload)
Is it a mayabinary file or a mayaAscii file? if there's an error in the script editor with a line number you can save your file as maya Ascii and go and edit that line to be correct. Also try exporting the whole file to OBJ and reimporting the OBJ. This might also fix it.
Another option would be the snap together tool, if thats available in LT. I just discovered thst it work with multiple selections (select some objs., select placed object LAST) and you get a blue arrow, where the obj is being placed.
If you share the model in FBX or OBJ format, others might help by examining it for errors. (to upload a model, put it into a ZIP file, then drag-and-drop into your reply)
Here is a screen shot of the ao map, but I'm getting an error which will not let me save out the bake. Any Ideas? I am converting the obj exports for high and low to quads, currently they're set for poly's in 3ds max obj exporter. Should that fix the issue? Here is the error
Ok thanks. Its Zbrush obj exporter which creates smooth normals by default. I tried exporting with fbx without smoothing normals and it worked. However, I also noticed that even with smooth normals fbx mesh looks much better than obj mesh.
Hey these vids are great, thanks David! Is there any chance you could do a marvelous designer vid with some info on the new OBJ to Garment function? Still learning it but would like the option to use an OBJ and modify the material/folds if needed. Thanks :D
@spudnik. I had that as well, You'll have to play with flipping the green channel option box in marmoset. Also try .obj, instead of .fbx. Also check your normal export options when you do export that obj. Make sure normals is on.
Really Good Idea EQ! Yeah, I think the OBJ files should be optional, but encouraged some how. Like there is some benefit or incentive to someone posting OBJ's besides just being nice. I dunno, maybe others will chime in and think of something.