I saw this concept by feng zhu:http://www.fengzhudesign.com/envr/env_feng_image69.JPG and I decided to give it a shot. http://www.polybrained.com/Images/env_lotr.jpg
More Images https://www.artstation.com/artwork/VG2m4 I created a percedual wood substance that would gave the wood the wood grain it has. Model was based of of Blueprints I found online If you would like to purchase this Model and the Textures https://gum.co/ATsLi Or if you would just like the Fbx. https://gum.co/JWSiG…
Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur. This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
https://vimeo.com/210043712 See how the model was created. Model based in scan (Photogrammetry) I use a Nikon D5300. Programs: Zbrush, 3dsmax + Vray, Reality Capture (Scan), Photoshop.
...for a 3d model to be legitimately yours? Just wondering about this, you hear about with imagery you can change a certain percentage and it no longer is something they can sue you for, but where is the line drawn for 3d models, if any line can be drawn? Do you give the person partial credit?
Hi everyone. I’m getting strange shading artifacts after baking maps. When I move part of the model, the artifacts disappear, but when I move it back to its original position, they appear again. I tried marking sharp edges and adding supporting edge loops. I also tried fixing the normals in Photoshop, but that didn’t help.…
I have a lot of separated objects in a scene. All of them have midifier 'turbosmooth'. Is it possible to remove the modifier from all objects by one click or some other easy way, and not one by one?