...for a 3d model to be legitimately yours? Just wondering about this, you hear about with imagery you can change a certain percentage and it no longer is something they can sue you for, but where is the line drawn for 3d models, if any line can be drawn? Do you give the person partial credit?
Replies
If someone can recognize the original in any part of your work, then you've failed to change it enough.
Alex
Alex
I mean small things like plants and rocks or maybe small details used on a building.
Even if you only sell the textures and lowpoly assets produced from the high poly models and not the high poly models themselves?
[/ QUOTE ]
Generally you would be paid for the entire process, not simply the end result, so yeah your highres meshes would be company property. Because often times you're modeling a strick concept a company gives you that really you couldnt use for someone else without blatantly ripping off said concept. This is mostly relevant for very unique things like characters and such, the art there will most definately not be yours to do with as you please. But say you model a set of bricks, and build a set of modular peices for some game, i'm pretty sure you could get away with using those bricks again on a different project, as long as you're not just reusing the same asset again. This should all be something you can ask about when you get a contract from someone.
Now contrary to this you can straight up sell your pre-created assets, and retain all rights to these. I'm not sure if i've completely gone off topic here but its interesting to think about.
As far as using someone else's models for source for your normals maps and such, i think that all would come down to getting permision and/or if they're freely aviable and stated free to use(like mayang textures).... I'm not really sure of the legality of that tho, but i wouldnt personally suggest using anyone elses as really any part of your own without some permision, its just bad practice and could come back to hurt you and your reputation as an artist.
But say you model a set of bricks, and build a set of modular peices for some game, i'm pretty sure you could get away with using those bricks again on a different project, as long as you're not just reusing the same asset again. This should all be something you can ask about when you get a contract from someone.
[/ QUOTE ]
Thanks for clearing that up, thats exactly what I was talking about.