Hey guys I'm trying to replicate the emissive qualities of a light box sign, however, my attempts thus far haven't proven to be that successful. Here are some reference images to showcase what I'm attempting to replicate. Here is what I've tried thus far. 1. Emissive map. The glow seemed to oversaturate the base diffuse…
Hey guys, I'm working on my final year project and I'm starting to work a bit on the lighting here and there. My main setup is a main directional light and skylight set to movable while every other point/spot light are set to static with some shadows disabled. Ive noticed that when baking the lighting whatever values i set…
Lighting Artist Contract - 12 Months Guildford, Surrey, UK Full-time On-site £109 - 149pd Start date - August 2011 Our client is a well-known, AAA title-producing games studio and they currently have a vacancy for a Lighting Artist. Requirements/Experience of the Lighting Artist: - Proven ability in games industry by…
Hi, my fellow PCer's. I've been doing some trial and error to figure this out but failed to find an answer to this lighting problem in matinee. I'm trying to get this result: [ame=" https://www.youtube.com/watch?v=B2tTv8Cft5U"]UDK Tutorial Part 133: Cinematics: Light and Sound Setup - YouTube[/ame] So what happened was…
I've got a glass cylinder with a metal wall behind it and need to use a light to light the metal wall but not the glass cylinder. The glass has a Mia material with the light linked as exclusive. With no transparency on the glass it is not illuminated by the light which is what I want, but as soon as I turn up the…
Anyone know how you could make a blueprint where wherever a point light shines, a portal is created on the floor/wall/etc. What I am trying to achieve is: a light source that whatever it touches becomes a portal. (But only within the light attenuation/cone of light) When out of the attenuation/cone of light the the…
Okay, I'm currently working on my portfolio, I received some advice on here to Improve the lighting and make it less flat, which was because I was using environmental lighting, any input on the new lighting setup will be appreciated, Thanks. New-- Old--
Strangely, the majority of my studio prefers our lights on. Florescent lights... We also have huge windows that let a ton of light in. My eyeballs are bleeding! Any suggestions? I'm considering wearing a sombrero to shield the light.
Hey guys. Working on a new environment and I'm just testing out lighting atm. However, I've run into a weird lighting issue. As you can see in the following screenshots, light is bleeding through in very strange locations. I'm getting lighting leaking through the exterior walls, and it seems to be bouncing incorrectly. The…
I am having all kinds of headaches getting the lighting / shadowing on dynamic objects to be decent in UDK. If I use any flavor of Directional light, I get weird "cross hatchy" shadows with artifacts popping up at certain angles. If I use Spot or Point lights the shadows are correct, but the shadows cover my model's…