ok, deal is, my roommate got himself a fancy new video card: ATI Radeon X1300 (PCI) 256mb DDR2 Core: 450 MHz ....and it won't work. When we plug his monitor in the video card, the screen is black. Nothin'. Sometimes it's black when plugged into the default input (the on-board). He's installed all of the proper drivers (I…
http://www.1944d-day.com Is looking to outsource 20 - 25 weapon textures. - The Artist must be capable of unwrapping the models. - Texturing the models based on accurate research - Stepping through the texture with Researchers to ensure accuracy - Capable of taking very specific instructions - Fast Turnaround time -…
HUD Needed - An inside car style HUD image saved as PNG, size 512x384. Steering wheel and dash included. Windshield transparent white. Team name: AJW Games Project name: tentative Brief description: HUD needed not for final, but for test and demo purposes Target aim: freeware Compensation: credit will be given Technology:…
Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…
Hey guys! I'm sorry if theres been a thread posted here before, I'm relatively new to Polycount and I don't know where else to ask. Anyway, on to the fun stuff. Is there a way to take a snapshot of half the UV sheet? I use Maya 2015. I'm trying to snapshot a 512 x 1024 UV sheet, but Maya keeps compressing my UVs. The First…
I have just noticed something odd as I when I make a patch with the pen tool, then turn it in to a selection I get horrible jaggies. If i turn it in to a layer mask or clipping path, then I get a nice clean mask. Is this a bug as I prefer to just turn the path to a selection on the whole. Document size is quite small 512…
I finally decided to try my hand at substance painter. I've only done work with hand painted stuff for the last year and I sorely miss normal maps! Much of this (sculpt and bake) has been a lesson in relearning my old workflow so I have a few questions as well. :) I would greatly appreciate any help. There are some wavy…
This thread will show my process from start to finish with this Saturday morning cartoon character known as the Tick. The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)
Hello members. I am a newb in this forum. I tried to search for this topic but it hasn't been discussed extensively. I wonder if anyone knows about any tutorials on how to make your own mipmaps for the .dds format. I want to make my own atlas texture, and I wanted to use my own mipmaps so that there will be less seam…