Hello everyone, I have issues with reexporting a skinned mesh from MAX to UNITY. I used regular import / export but also the Unity Max Integration plugin with the same results. I do not modify anything inside Max, I only Import FBX from Unity and Export to Unity from Max. As you can see in the pictures the reexported fbx…
Hi everyone, new to the forum. :) I'm trying to work out how to create what I understand to be an incidence shader (?) to create a hologram or xray type effect. I'd term it a rim shader. I've attached an imageof what I mean. I've seen a similar shader tutorial which deals with the arnold renderer on maya. The person uses a…
Hey guys im going to buy a new mouse soon, and im looking at getting an "mmo" mouse, i was just wondering if anyone has a mouse with lots of buttons and if you guys are able to map it in 3ds max for shortcuts, like swiftloop, connect, etc. thanks
Is there a way to move frozen UV vertices in the UV Editor in Max? I know it sounds counter-intuitive. But I'm basically looking for a UV-pinning feature. Mark some verts to be excluded from Relax.
Hello everyone, i am new here so i am not totally used to how this works. i have some questions and i hope you can help while modelling in 3DMAX. trying to model this sofa but i usually get lost in the process, unfortunately i don't have blue prints so only from these reference images. these are the Refs: and here is my…
Does anyone know of a plugin or script that makes the alt+q isolation mode not terrible? I want something light weight I can rapidly flick on and off without max forcing me out of sub-object mode and re framing my view. Basically it should work just like 'hide unselected' but with the ability to toggle.
I'm creating a high polygon grass tillable texture and have made all my variations of grass, the problem is when object painting I get a lot of overlapping polygons. Would anyone know of any magic that somehow selects an object that is intersecting another and deletes it? I tried script-spot and the usual searches but came…
https://80.lv/articles/blender-3ds-max-connector/ Does this work with all materials, textures and uv maps structure in tact? I am thinking of trying it but wanted to get other people's experiences with it on a professional level. Will appreciate anyone's opinion on using it. Also noticed it is located on github, does this…