Definitely check up on Keen's Batch Exporter. It saves tons of time by centering each selected object, reseting the positions to 000 (based on objects pivot point) and exporting each asset based on whatever their names are in max. http://www.keenleveldesign.com/html/misc/exporter.htm
Just before fear 2 shipped monolith was at 120+, post fear 2 we lost 30+ people. Then we added two other studios of 60+ but laid off 20+ per studio. Then last year 70+, and now 60+. That's just the layoffs...
Title: Cogs & Bricks 80k Tris Printing Time: 9-11 Hours You can get the model (3D Printer ready, or a untouched version) from my Google Drive, use it at your leisure. https://drive.google.com/open?id=0B0...UxHSE5EcTFOdVE
i used to have 3ds max 8 as student edition, its way cheaper (around 120 euro) and you can use it for 2 years if youre a student. just not for comercial use. 3dtotal is affiliated with DW too as far as i know. - Rick.
removed the link, it was an artificial benchmark test (48 to 48 000 sided circle) to prove the adversary effect of thin triangles on performance NOT suggesting to use certain layouts for "caps" of low poly, with so little geometry at hands interpolation artifacts are much more dominant...
There is a new reel online, from my time with Star stable. https://vimeo.com/1033449864 Should you have any animation or rigging needs, drop me a line!
Hello to all, working on bunch of automotive parts, that can be used to assemble old car and reassemble to something different. The stock car done for now, consist from 31 unique parts with own textures. Pixel density was matches across all parts, but for render purpose some of the textures was doubled. Triangles: 115 000…
Hi i am about to do my lowpoly on a airplane mesh that i made the high poly is about 30 000 and i was wondering what the cumunity as to say about those tools, i normaly do all my lowpoly by hand and cutting but since there a lot of cylinder in my model i would have to redo it from scratch... So is it so bad to use those…
Copy one side over to the other? I tried to use the mirror tool but for some reason it's acting up and not mirroring correctly. I also did not align the model to 0.0 center when I exported, could that also be the problem? I am talking bout the mirroring pen tool for those that might think otherwise. Hope to get some…
So currently I have a game engine that stores lighting information for each voxel. The lighting information stores a lighting value from 0x0 to 0xf. Currently, I am trying to find a good method to calculate ambient occluded lighting for each voxel so that I may used pre-calculated lighting rather than realtime. The engine…