Whoah, that's awesome. It'd be great for camera positioning... I love that every time a modo thread pops up I learn something new. Thanks for that! I'll share something I did today; I was pondering a way to select every Nth vert without having to hold the up arrow forever, ideally from an intial edge selection (that would…
I actually got it working. It's definately not perfect. There is a bug which is based on Alt + LMB subtool changing. I hacked a solution by changing a subtool to a one above on the list and then back to the one that is selected = it does nothing. It only fixes the Alt + LMB issue. Also because of this hack when you use it…
Thank you for the replies. Unfortunately I won't be able to enroll into that program Panupat because I am working a full time job and can't have specific deadlines. I will have to work on my own timeframe. Do you guys know any other sites that teach C#? (or ones that are free, but I am not opposed to paying if they are…
Work in progress https://github.com/mhdmhd/MayaSceneConverter Maya Scene Converter is a python-based Qt tool for converting scenes from a render engine to another in Maya, it is not a perfect conversion and it depends on rules files and how good they are but gives you a great head start. Features * Creates rules to convert…
I have just finished studying a BA Hons degree in 3D Games Art at University of Hertfordshire, achieving an Upper Second Class Honours. I am now keen to contribute to larger creative projects and get some work on! I am currently engaged in personal projects to strengthen my showreel including art competitions here, but…
sure, as a product it'll continue. but as a relevant tool in games? too expensive for a pure modeller, seemingly not aimed at games/film/animation (anymore) and the pipelines are now being built on other software. i wouldn't bet on that MCG stuff to be all perfectly useable and stable in 2016 either. ;) that might take a…
A post from the steam forums by a dev: "MODO Steam Edition will have the ability to export to a limited FBX. It is limited to non-commercial use outside of creating and selling items in Steam Workshops. Re Animation: Currently there's not a lot that you could do with custom animations within the context of Steam Workshops…
Okay finished this one and it took longer than all the others combined. had to come up with a new workflow and style. for this one i wanted to hand paint a lot with the gorgon character - e.g. not relying on just overpainting some photobashed stuff as much. But then it becoems a problem if I cannot paint to same quality as…
I'm looking for artists to fill the following positions SLOTS Open: 2 - 3D Character Modeler Open: 2 - 3D Texture Artist Open: 4 - 3D Environment Modeler Open: 3 - Props/Interior Modeler BONUS CAPABILITIES 2D Frame by Frame Animator (High Quality Work) - Clip Studio Paint | Current/Extra Project 2D Skeletal Animator -…
I've been using udk lately an I'm on the verge of completing a project and am considering using the cryengine 2 sandbox editor after its done. just because I'll probably convert to sandbox 3 when and if it's released. since I'm not creating commercial titles, the better graphics are really attractive. before I convert tho,…