Just going to throw my .02 in here and if you have any questions don't be afraid to message me. I have offered a bit of critique on polycount before and for the most part I find myself in 3 types of threads and try to act accordingly to each. There are threads that I can contribute to and the original poster is open to…
Eek! A lot of replies =) , thanks everyone! I've been trying a variety of techniques, it depends on what kind of rocks you want of course. Usually I create a tiling texture by baking out a sculpted mesh or even use crazybump for it, combined with a normal map painted by hand to get better geometry feeling and less…
I am making a game that is an ode to zelda, here's a gif: I am currently in the early stages, trying to settle on a workflow that will allow me to smash out maps and environments while achieving certain goals. Those goals are: * Each map 'section' is a small, discrete area that is loaded as a separate level. The player…
Are you looking for a team of dynamic and talented
people who are passionate about video games? Are you looking for a studio where
diversity, open-mindedness and creativity are everywhere? You’ve found the
right place! Following the development of many successful titles on
iPhone, such as the Modern Combat, Dungeon Hunter,…
It's that time of the week again, folks. Think of it like an end-of-school test... you've been looking through the forums for all the best stuff during the week, and now you can tally up your results with our round-up. Let's recapitulate like it's going out of fashion! Keep On Workin' In the thread that never dies, there's…
This role can be based in either of Mediatonic offices in the following locations: * London, UK - https://www.mediatonicgames.com/jobs/senior-environment-artist * Leamington Spa, UK - https://www.mediatonicgames.com/jobs/senior-3-d-environment-artist * Madrid, Spain…
Are you looking for a team of dynamic and talented people who are passionate about video games? Are you looking for a studio where diversity, open-mindedness and creativity are omnipresent? Youve found the right place! Following the development of many successful titles on iPhone such as the Modern Combat, Dungeon Hunter,…
https://www.youtube.com/watch?v=4UCFqKmbVAg I started working on a puzzle
platformer game in Unity some months ago, and now it got to the point
where I actually need another person working with me to boost the
development. I waited until I had something
consistent in my hands because I wanted to show that there is…
3D ENVIRONMENT ARTIST SIDE EFFECTS HOUDINI SPECIALIZED STUDIO PROFILE Established in 2006, Ubisoft Sofia has quickly become one of the group’s most versatile studios. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of…
Game Title: Our Ghosts of War™ Platform: PC Genre: Open World Survival Sandbox Camera View: Third Person & First Person Company: Pixel Perfect Polygons Team Communication: Skype, Email, Slack File sharing: Perforce Contact Email: pixelperfectpolygons@outlook.com "Our Ghosts of War" is a realistic open-world sandbox…