Hey there, i have a little question i want to ask :) How long would some of you guys take to model this model? Reply with the time you would take to model this please :)
Hi, I have a Very high poly model that I need to make into a normal map! To do this I need someone to make a quality (about 2000, to 3000 poly)in game model that will be used as the low poly model. IThe High poly model is in max format and I would like the low poly to be in this format as well. I will be exporting as a…
CLIENT: TOM PROJECT: 3D MODELING CATEGORY: CHARACTER MODELING 3D Character Modeling, Animation Rig done from GameYan – 3D Animation Studio. 3D Character Modeling Service covers a huge style of characters to the stylized cartoonist. Whether its 3D modeling cartoon character or 3D anime character creator, all our…
low poly game character 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. The 3D Character Models has a fully textured, detailed design that allows for close-up renders, and was originally modeled in MAYA. 3d low poly Game character developers Model Rigged in Maya, ZBrush and…
I have always struggled to model weapons especially guns either they just don't look good or I feel that they mine aren't modelled correctly. And now some really important questions I wish someone could answer. 1. Is it important to model a gun with every part intact except for moving parts? for example must the butt stock…
In blender when baking with a multiresolution modifier from this highpoly: The baked normal-map on the low-poly looks like this when using "Bake from multires": These are the UV seams: I thought it had to do with UV seams first, but it's unable to bake round edges anywhere at all, anywhere on the model. I noticed that…
Why don´t you model and unwrap your lowpoly model, optimize this model for subdivision, model your high poly model with keeping the UVs and import this model into Zbrush and finally use Zmapper?