Hi guys! I'm trying my hand on the sculpted to handpainted workflow. I'm having lots of trouble making the workflows merge. Especially how much is composite vs handpainted over it. I know the likes of Faf uses zbrush matcaps for use in the composite tiling textures, but I don't know how to use them in full 3d props really.…
fantasy is like my least known art style but I think something like image 1 is too realistic of a composition (even though anything can be modelled and textured with a fantasy feel with that same composition), the second one draws me because the actual composition feels fantasy. I think a fantasy composition done in a…
I'm going to composite some high frequency normal map detail on my low frequency normal map that came out of mud box. What is the best technique to do this. Is poops tutorial still valid or is there some new secret way. Also noticed crazybump can composite normals is that good or should I just use photoshop.