Hello! I'm an indie developer looking for an experienced 2D artist who can create smooth, cartoon-style assets and animations for a platform game. The exact style choice has not been set in stone, but the aforementioned style or something similar is what I'm currently leaning towards. I do know that the style I am looking…
Location: Charlottetown PE, Canada Position: Permanent Benefits: Health, Dental & Financial offered Relocation is also provided Icejam is a small team of like-minded games industry veterans, and we’re looking for a Jr. Technical Artist to join our ranks. Collectively, we’ve worked for a variety of big and small studios. We…
Gameloft, an international publisher and developer of video games for mobile phones and consoles, is seeking a 3D Character Artist to join our Toronto Studio. Main Tasks and Responsibilities Modelling 3D Characters for games on mobile platforms; Create both high and low poly meshes and texture resolutions;…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Ok here's what I've got so far ^ I'm currently attempting Wind Waker style lighting and aided with @SimonT 's very helpful Hyrule Travel Guide I think I've come relatively close. In the article it's proposed that you render a sphere 3 times: Pass 1: only the back faces into a stencil Pass 2: front faces increment the…
3D CHARACTER ARTIST STUDIO PROFILE Established in 2006, Ubisoft Sofia has quickly become one of the group’s most versatile studios. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies: Tom Clancy’s…
FIRSTLY.. I've been browsing these boards for a couple of months, every now and again just to admire the sheer quality of work that the artist around exhibit and it's really impressive.. MY PROPOSAL.. I've recently been playing around with Microsoft's XNA playform for video game's development and after spending some time…
hey, so I added all the stuff I managed. stupid sinus infection slowes me down :/ Anyways since I have to send the application in tomorrow I am wrapping up. Do you guys think it looks finished enough ? I would love to make a blend texture for the ground but thats another day of work X_x thanks GED =) Carabiner, =D…
@Tomtegubbe : Yeah... I do want to add a little more detail to the trees. Just not sure how to do it without it being too noisy. The tree in the snow level looks just right, but you are also up close to it. The detail would be too crazy for a tree that further away & a different kind. @bb0x : I had not noticed that before!…
Update #3- (WIP) Test Renders for Texturing on Vintage Clock Hello Viewers, I managed to put a few hours into uv mapping,baking and texturing. Uv mapping in Maya. Baking and texturing in Substance Painter. I am just going to show of some test renders as I ran out of time to finish texturing the clock yesterday when I…