I get this feeling a lot in any kind of art, especially because I'm not an artist by trade and I don't really like doing it. It seems like everyone who does good art started doing it when they were kids or teenagers and I'm lagging way behind since I just started working on my art skills this year. I also think that it's…
That's my first attemption on the complex likeness. So i decide to post all the progrees i've got so far, to show how shitty it can look when you starts, and where it comes if you keep yourself moving through the pain and eye bleed. Feedback are extremely appreciated, cos this work still in progress. Ten 24 Free head scan…
So while I was taking a break from my current project, I decided to start doing something for the sheer fun of it. And the idea is to spend at least a few hours a day in between my main work to practice sculpting heads, specifically likenesses. I guess I'll try to post at least one sculpt a week, but I'll see how it goes…
NS-288 Radio Model - Substance Designer Procedural Material My dad gave me a radio as a gift. I couldn’t find detailed information about the radio. It was mentioned that it was made by Güneş Elektronik. I liked this real radio model, and I wanted to create a procedural material in Substance Designer. I added nodes for the…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
Painter docs seem to indicate their UV Tiles system is different than regular UDIM workflow. But what’s different here? Isn’t it just a single material getting multiple texture sets, like most apps do with UDIMs?
Hello guys, I've been working on a Game-ready Blitzcrank (League of Legends character) and I'm currently having some issues trying to figure out what texel density may I use for the whole model, due to it's size and knowing that there are parts way more bigger than the others. I want to use 4K textures and get the more…
[B]3D Stereo VR Vive Office Environment:[/B] Malka Media is searching for an Unreal 4 developer/programmer to work immediately in our Hoboken, NJ location. In this position you will be creating full 3D, interactive office environments from stereo 360 footage. Experience with volumetric video capture a plus. This is a…