Most people here are artists, so you might get fewer replies than you expect. Who is this for, though? This doesn't look bad per se, but why would you want to go through the pain of doing something like this on a phone at all? "Doodling" on public transportation? Programming in bed? Or is this for people who don't have a…
Is it possible to desaturate the colour of a photon that bounces of a surface. I'd like a global control we have a lot of saturated textures in our scene and these are bouncing quite saturated light around the world. Right now I'm using global illumination scale set to 0.8 to fix some of it.
Hello Eric, thank you for your reply! As "last image", are you talking about last image of post #1 or the image of post #4? About the last image of post #1: In order to try different approaches and try to fix my problem, I tried to increase the polys of my original low mesh in two ways: 1) I manually added some edges in…
Anything goes! And there's a lot of anything going on here! Planning is key, try to break down what you want to do to simpler tasks. In Maya, you can set keyframes on nearly anything, to make it go. Let's grow a simple house as a quickie: Starting with a plane with good subdivisions for the windows later, you can extrude…
Hey Guys, I am trying to make my maya mirroring a little bit smarter. If I am in object transform mode it should mirror the object based on my pivot point's orientation, not just its position Even if there are no transforms on the object anymore. I need to work with the manipPivot orientation, to align my object to a world…
Hi, I've been working on this project for a while and I just felt like posting it to get feedback but also to put some pressure on myself to work more. I plan to finish the highpoly and then make a lowpoly and bake textures so that I can import it into Unreal 4. It's inspired by the Soviet vehicle DT-30: My vehicle is…
Turbo Squid has a good checklist for their Checkmate Pro models: Here's the copy and pasted list (got the info from here, http://support.turbosquid.com/entries/20203606?locale=1 : 2. Standards for 3D Model Inspection 2.1 Geometry 2.1.1 No isolated vertices 2.1.2 No coincident vertices 2.1.3 No coincident/coplanar faces…
Is there a way of showing what you have selected in the viewport (or outliner) in the reference editor in maya? I know you can show what you have selected in the ref editor in the outliner but is there a way of doing the opposite? I have scenes with lots of duplicate refs and it's pain trying to find the right one to…
You can detach the low poly and high poly (pre-zbrush) by element (there's a cool script available), freeze transforms, then move both the low and high objects so they don't intersect by hand (shouldn't take very long). Then export the high poly for sculpting, import the decimated meshes once they're done, and you can…
What's cooler than guns? How about Transforming alien robots? For non-fans of IDW Transformers More Than Meets The Eye comics, the character is a new big bad called Tarn. If you were ever a fan of Transformers, I cannot recommend this comic book series enough - very good! This is based of an original model by…