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[Mel] Rotate custom pivot to be aligned to world axes -solved

Nico0307
polycounter lvl 8
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Nico0307 polycounter lvl 8
Hey Guys,
I am trying to make my maya mirroring a little bit smarter.
If I am in object transform mode it should mirror the object based on my pivot point's orientation, not just its position 
Even if there are no transforms on the object anymore.

I need to work with the manipPivot orientation, to align my object to a world axis plane and then reapply the values to have my object in the same position and orientation, just with some basic transforms. That is all that Maya needs to mirror correctly.

My Problem is that the manipPivot orientation gives me the rotations to get from a neutral world space pivot to my custom pivot. But I cannot rotate based on the custom pivot axes to get back to a neutral state of the object. 
At least I don't know how. 

If anyone has any idea how to do this I would really appreciate it

Edit: It seems I have already found a solution again. Maybe I should stop creatin threads here :D The bake pivot under modify gives me exactly what I need
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