I'm a professional rigger in the industry atm - working in AAA games. Looking for some fun rigs to do in my spare time to boost my skills. Work will be free and I'll make no profit off it - but I must be able to share/showcase the model online. I have a very good animator (also in the industry) handy too so we'll hopefully…
I was asked by one of my assignments from school to get some feedback and critique involving my work, so here it is! Though I'm more orientated towards game / level design, I've been trying to learn how to at least properly model and texture to get some better understanding of it. I also have an animation of this one you…
Sure, I can do that for you. If a similar need comes up again, feel free to use the Flag:Report function or you can email us at helpdesk@polycount.com.
Hi Id love to get some opinions on these. Im currently upgrading my portfolio cause my internship is ending pretty soon and I want some solid stuff afterwards. Also, if anyone has an extra job lying around I'd love to haul it away. Thanks and
Hello, The High Resolution Pack team are looking for some experienced modelers to model some aliens for us! List of aliens: http://www.duke4.net/page.php?28 Any help would be much appreciated! If required further concepts, angles and such can be provided. Anyone who models will be credited.
Hello! Here's a character I've been working on for the past few days. I just finished him, did a rendering, and I'm not quite satisfied with my work, if you could give me some tips on how to improve I'd be rather grateful! http://www.polycount.com/forum/attachment.php?attachmentid=22650&stc=1&d=1415826985 Here's the image…
Hi all, long time lurker, finally updating my portfolio so thought it would be good idea to post up on here. Work myself and the RnD team at Blitz Games Studios worked on for the 2012 Superbowl. The bears were puppeted to react to the game for 4 hours all in real time. My jobs included mesh work on the adult bears,…
I think it could do with some dirt on and around the wheels and wheel arch. Also some smaller scratches and rust around parts that are constantly exposed would be nice. I think that the material is a bit flat too, so some more work on the normal map would give it some more definition.
The floor panels come off as really flat to me, almost like you only use diffuse maps on them, some other parts could use a bit more detail, especially the door.
This has the potential to be a great thread. I'm working on the same thing right now- an ancient ruins scene, and some tips from the masters would be much appreciated. I too have the basic scraping the hard edges down, but it's the small details that I can't figure out how to look right.