hey folks, so iam looking arround for the simple animatins for my little sidescroller.. Now i read this article http://www.thecareergamer.com/braaaains-zombieville-usa-tech-review/ (making off zombiville usa ) .. After looking for some tutorials (with less results), i like to ask here ;) I defenetly wanna do this in maya,…
Doesn't looks that way. I had a hope anything convenient would appear soon two decades ago and here we are. In all honesty the content creation software doesn't look like evolving much in general. it evolved and frozen already with a few cosmetic changes each years and rarely something new. It's stack in old approaches ,…
Hello everyone. So while i`m working as tech art i decided to build a new map without limitations in shaders and textures. The story behind everything here is about ancient exclusion zone that was left long time ago. It was sealed behind gates that supposed to be closed for eternity. That is short story. In the future i…
Update... Well I am done now :) could keep going forever on this but i think I am going to call it done and move on had a lot of fun with this. https://vimeo.com/208630358 Some break downs here Ref. I am not going to follow this 100% just get the gist but I will also add other elements to it. Still unsure if ill go with…
I must be missing something about how base material nodes work. I've created a base material node and hit 'View in 3D'. I have a heightmap, but it doesn't seem to show up in the 3D view, nor does the output for the base material have the heightmap I've plugged into the input. The roughness slider of the base material also…
This is going to be hyper-critical, but it's what people need to break habits. Do you want a job as a illustrator/photo editor or as a level designer? Based on the front page of your site, I would say it's the latter. In which case, you can totally remove that section entirely---problem solved. In the future however, if…
The maxscript listener code is fine, as long as you take the core of it and wrap it up nicely. Everything in the listener is written specifically for the objects that it is dealing with at the point, so I normally add a layer of abstraction. A simple script that I use a lot is rotating a character. I build my characters…