Hi Everyone, I am Demmy. I will be using this thread to post the progress I make on my new 3D project: "The Night the Boogeyman Came To Visit...". It will become a 3D scene made by using 3DS Max and Mudbox. To be able to start modelling, I made a Concept Art, to have a clear vision of what i am planning to make. In this…
Hey everyone. We've posted here before with succes so we thought of giving it another shot. I'm a mapper from a mod team called Teamfuture working on a doom 3 mod called doom 3: Phobos and we are looking for animators and another modeler. Doom 3 phobos is a 3 chapter long unofficial doom 3 expansion pack with new monsters…
even though the graphics in doom 4 is much higher in quality than doom 1 Doom 4 graphics Doom 1 Graphics playing Doom 1 (at least for me) is more intimidating than playing Doom 4 these are the reasons that I think of in my humble opinion 1- in doom 1, the sound is not 3D, the amplitude of the voice of a monster is the same…
Hello all! I have been developing a board game on and off throughout the past half year or so. The game is inspired by Munchkin and Desperate Gods and I am developing it to be played both physically and virtually (And even a hybrid of the two). I haven't finished writing the official rules up yet, though I have play tested…
Hello, I've been having a problem for a while now that I've mostly just ignored or worked around, but I figure it's time to save time by finding an actual solution. My workflow for creating high-poly assets is to create boolean primitives in Maya, then import them to ZBrush so I can use its Live Boolean function. Once it's…
@monster Just wanted to give you and everyone else a quick update. I managed to match Unity about 98% on a 1:1 in camera views. So while the physical camera did not allow me to shift to vertical, the Free Camera did. So kudos to you Monster. I even managed to match the position values from max and unity and the camera…
Massbot: thanks a lot :) MoP: big thanks for the huge well thought out reply. You're right about the monster design. I wasn't too happy with it either. It went through a huge metamorphosis as I tried to get a design that would work with the story. In the beginning, I had a giant blob monster with a hundred eyes, but I…
SINSPIRE Synopsis Sinspire is a third-person, spine-chilling psychological horror RPG set in the decaying remnants of a grand Victorian clock tower. You play as Edith, a girl trapped in the tower's ground floor as chaos unfolds around you. With no escape and time running out, you must ascend to the tower's summit through…
Yokai 29/100 Wa nyūdō 輪入道 わにゅうどう Translation: wheel priest Habitat: Hell; encountered on roads and mountain passes, and occasionally villages Souls; occasionally snacks on babies Wa nyūdō appear as giant, fearsome men’s heads trapped within flaming ox-cart wheels. Their heads are shaved like monks’ in penance for sins…
Hey guys, again thanks for the support, and crits. It helps greatly. More Greens on the Bronze it is! I'll whip up a quick example, and post it when I can. I am up north at the moment helping a friend move. I'll post up some wire frames as soon as I get back. @ DWalker: I had to use a darker Brown Lime stone for the Main…