These cylinders are still causing problems! I'm modelling a bike frame, and it's taking me such a long time that I'm rethinking how to go about it. The difficult areas are where the back section that holds the rear wheel join the frame under the saddle, and also the bit where the pedals go where you have like 3 bars…
Hey man. Looks like a fairly clean mesh and I certainly get the concept right off the bat, so nice going on that. I think my most immediate comment would be that I don't understand why the space yacht seems to be completely bounded by the requirements of a seabound-hull. Why does it look like it has to be able to float on…
Hey there man, I'll start with your Road Barrier. It's extremely noisy...and the texture is the same throughout, making it bland. Try to add more variation and depth using your diffuse and normal map. The normal map doesnt even look like its really doing anything, besides some very slight insets in the overall shape.…
I second the recommendation to remove the animated images on the main page (with the possible exception of the one for the wastes - I rather like that one). At the very least, reduce the animations' speed. I also agree that the wastes is your strongest piece, so I would probably position it as the first element - unless…
This isnt a "omg this is awesome" reply, rather the opposite my gentlemen, for once Im gonna be really honest about this. Its bland, its orcs and marines and its the same Warhammer banalaty thats been arround since `87. What Im trying to proclaim here is that I dont need another Warhammer game, thats me personally and not…
Good start, but some small things here and there. Just go over the model and carefully study your ref in those details. Some things that catched my eye: -Grip is way to blocky in the back view, and the shape seems a bit off (like stretched diagonally a bit) 1) Shape is off, wrong spacing on some parts, and just the curves…
Hi, been meaning to post some feedback. Overall the model is looking good. I'm wondering if you are going to model the disk drives as well and the connecting parts because I think the terminal and keyboard by themselves aren't that interesting. You should try to incorporate more of the details that you see there. The…
Well you can do this in many ways. First you need to inset the faces of the door like I did. The point of this is to add geo density where you need to once you turbo smooth or meshsmooth. Ngons don't really hurt flat surfaces but having them near an edge can change the the geo density in a bad way and you might end up…
Hey Kgizzi, I used just basic high poly modelling methods in 3ds max, I cant think of any specifically describing armour creation, but theres lots of youtube videos on modelling guns that use the same methods. The details are sculpted in zbrush using alphas. What really helped was sculpting the general shape of the armour…
Regarding Modo as a modeling tool : I keep hearing great things about it, but every time I give it a try I feel like it's not as great as it is made up to be ... For instance I installed the 302 and 501 trials last week to give them another spin after 2 years of not touching Modo, threw in a cube to start playing ... only…