Hi, just as an update, I'll be withdrawing from the contest. unfortunately due to having so much university work I don't have time to do the work needed on the time scale but I will still be making the designs for the tarot cards but at my own pace because it is something I'm really interested and motivated to make so if…
Hey guys, Jon Buran here! I'll be posting progress on my entry for the contest here, constructive critique is welcome! I'm going to be working on Arcade Riven to (hopefully) bring to full rendered splash image. I'm not entirely sure I can get the whole thing done in time for the contest deadline due to work, but I'll at…
Hey everyone, I was just thinking about some projects I could do for personal/portfolio work and I had an idea I though I'd share as it might make a nice contest or theme for people to work on and post their results. The theme is; Current-Gen World of Warcraft. Now I know WoW is technically a 'current' game, and it's…
Hey Guys, I have 7 days remaining in the contest and I thought I'd share with ya all what I have been working on since June 1st. 3DBuzz has a contest to create a Deathmatch level using ONLY stock assets, textures, etc from UT3. You are allowed to make custom materials, particles, etc but you aren't allowed to import…
I just saw this contest at GDNET: http://www.gamedev.net/community/contest/shadeyourworld/ I'm sort of burnt out for "cool surface" shader ideas. Unfortunately I've lost 20 days already, but I think I could pump something out in just over a week. I just am not sure what to do for my shader... I can do a skin shader, or a…
It's my MAT model that painted in Substance Painter 2 for Allegorithmic's contest. Mostly I tried to use an emissive effect as a second highlight point for suit's metallic panels. I started used Substance Painter long time ago, and still most of my models are actually being processed with this tool for my studio's…
Hello there! I heard about this contest a week before it ended and wanted to give it a go. Nami was one of my favourite champions while playing LoL. I loved the concept art and wanted to do something with fins and an effortless underwater mood. Here's the reference used: Boticelli's Venus has a nice pose that I liked to…
Development Blog: Timeless Epoch Blog #2 – Lore of the Land [Urubis Exilium] One of the most important steps in any project I undertake is establishing the narrative foundation—the world that my art belongs to. For me, the art is never just about aesthetics; it’s about context. Where does this structure belong? Who lives…
Not that I'm wholly adverse too individuals or company entities promoting pipeline tools, which might be viable to integrate into ones workflow but further research indicates Anvil Interactive Solutions leverages AI support developing their product. Now as for myself again neither here nor there what others choose to work…
Please email your updated resume and contact details to : angelo.satorre@artech.com if interested Pay: Negotiable depending on experience Location: Redmond, WA (Must be willing to relocate at own expense) Job Description: Artech is looking for a Video Producer to create and develop video content as part of a first person…