Hey Guys, I have 7 days remaining in the contest and I thought I'd share with ya all what I have been working on since June 1st. 3DBuzz has a contest to create a Deathmatch level using ONLY stock assets, textures, etc from UT3. You are allowed to make custom materials, particles, etc but you aren't allowed to import anything from an exterior application.
I went back to UT2004 and looked at all the classic maps and came up with a space freighter level hurtling through space being attacked by 2 other ships in pursuit. At the moment, the rear of the ship & the mid walkway sections are complete and pathed, now I'm moving onto decorating the front of the ship, then scripting the battle outside.
Enough explaining, here's the pics
Main entrance for rear of the ship
Main entrance for underneath the floor forcefield
The Engine Room lower level
Engine Room upper level
Corridor leading to outside & Engine Room
Current state of the level is about 60%, still need to decorate the front of the ship and outside. Then script the battle outside.
as always crits and comments are encouraged.
Replies
Two main things are bugging me.
1. In a few shots where the wall meets the floor it is very much plain and boring. I know there has got to be molding somewhere in those UT3 packages, i just forget where. Breaking up those long straight edges with some static meshes and decals/debris will make a huge difference, and help the world look used as opposed to staged.
2. Im not sure what is going on in the lighting. I am guessing you have some sort of bright skylight going on there or something. Im not sure, anyway UT is all about the color, I havent looked at the contest but I imagine if they want a UT map, they wont want GoW colored lighting.
All crits aside, it looks like it is coming along nicely. If my new PC arrives in the next 7 days I may just have to build one myself.
Also, place those weapons and items, and give us an eagle eye shot to see the layout completely. Keep us updated. My 13 yr old students here at IDTech Camp will have submissions by the end of Friday! Be afraid!!
IronHawk: Oh I will be asking anyone with UT3 for some play testing crtis when I hit Alpha
yeah I saw your entry over there too, looks great btw. I haven't had much feedback on my entry at 3DBuzz forums which I kinda expected. Polycount is where you get constructive crits without the fluff.
Map is approaching Beta status, YAY!
Things left to do before beta release:
- finish scripting battle outside
- finish placing items
- test bots with gravity volumes
Holy hell, these shots are amazing! I wants. I can be your tester. :P
This map appears easy to follow for Death Match. And the use of color is great. I want to play this, and I rarely play UT3. I loves space maps.