Meh scaring people is about timing. it's no about how ugly something is. It's also setting a mood. I'm sure Ripley Scott would be able to scare people if the alien looked like an Easter rabbit. He would figure out how to stage and light it such a way people would crap their pants. Sound is also really important and how…
Welcome to Polycount, and looking forward to seeing your stuff! We have some tips here about embedding images: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#embedding
Hey guys, So I just graduated from my Architecture degree (first class honours :) ) and I've had the wonderful luxury of free software for the past few years. The time has now come for me to drop some cash on commercial versions of software and I'm just trying to line up the most appropriate and powerful options. Firstly,…
Hello Friends, For a university project, i have quickly concerted this building. But im not sure how to go about modelling it. If you kind people could give me some tips and tricks on the best way to model this. The final building will be textured in substance/quixel for PBR ready Scene in UE4 ( the scene is quite small so…
I watching a tutorial about making a child 3ds max . http://www.cgarena.com/freestuff/tutorials/max/young-girl/girl2.html I dont know this Step : ((For the skin I used mental ray SSS shader. So I had made a diffuse map, epidermal map, bump map and specular map for her skin.)) How i create Diffuse , Epidermal Map, Bump map…
Hello, everyone. This is a picture of my own painting. I am worried about composition the present status of No.4 Please give me advice as to what I should do from now on.
I'm working on a game with a small team at the moment. It's a side scroller with a cartoony art direction. I've got a few questions about poly limits. We've decided we want to at least beat the visuals in Sonic Unleashed. I've been looking at screens of the game, and it seems they have a lot of high poly meshes.…
hi. im about to do a final education project of simulating a building of our university inside unity. i need advice's on modeling walls. walls are long and big. how should i do uv them inside 3dsmax ? due to a educating building has many rooms and floors, how do i handle complexity ? i really need some good guides. is this…