I'm having a bit of an issue with decimation and using it in a workflow that I've picked up elsewhere. Generally what I'm trying to do is create a mesh in Zbrush (say for some cliff elements in this case). I have it all sculpted, I decimate it and I want to port the mesh over into max at around 550k triangles for normal…
A short description. A hard surface practice that grew out of a simple blockout doodle. There were two goals in mind. Firstly, explore ways to add tertiary details to the polymodeling workflow. Secondly, make the modeling process more streamlined and welcoming for design adjustments. The third goal was to relax after work…
Even when you do fragments you should think about the whole and how parts relate other wise you just place thing randomly for example : -arm relating to the torso / elbow to waist relation -belly/naval relating to the pelvis -clavicle relating to deltoid and pectoralis Other thing is to have correct understanding of at…
I sometimes I really don't progress at all, like zero. When I look at people's works I can see them getting slightly and slightly better each time but when it comes to myself I don't see it at all and I'm genuinely starting to think that I'm dumb or smn. This one is my larest passion project that I no longer want to deal…
from what i can see, you use blender for your models. this is the best tutorial ive ever seen about char modelling in blender: [ame] http://www.youtube.com/watch?v=TRnE43hG2DE[/ame] [ame]http://www.youtube.com/watch?v=y4XRedtnZJM&feature=related[/ame] [ame] http://www.youtube.com/watch?v=GmlQQg-wVNg&feature=related[/ame]…
I am a bit puzzled to figure out what's your issue with the sphere here. Usually people just do geosphere from Max or isosphere from Blender, or just subdivided cube , make a seam along equator and relax two circular uv islands a bit . it's not a big difference really. Then you bake whatever hires mesh you have. Normal map…
If you're sticking with stylized work, you're going in the right direction in my opinion. Make sure there are stylized studios you can apply for in your vicinity. Companies do hire competent character artists for a first job, when the job is overseas and needs relocation, that may cause complications with regards to…
As far as #3 is concerned - assuming you're talking about a live, physical presentation during an interview - practice is essential, especially if you're not used to public speaking. Make up some index cards - or even scraps of paper - listing features you feel are important, then put those notes into a coherent form, and…