Hello there, Mountainwheel Games is a team of talented developers who share a common goal of releasing the highest quality indie games possible. We strive to achieve this goal through hard work, cooperation, and communication with our fans and followers. Stone Rage is an online third person multiplayer action game set…
I tried it again today, with your settings and your preset, no material filtering on every texture samples. I didnt even add the normal map so it should only bake like your example. And I still get the same result as the image above. I'm going to test it in 2010 in a few minutes but that was for 2012. I'll update this…
RIP Kevin, condolences to his family and those who knew him in person. I noticed original images are no longer hosted, so sharing them as memory. Saved these way back in 2010-2011 when I started learning UDK and switched to game art.
Hello Polycount! I finally got around to putting the finishing touches on my Comic Con 2011 entry, only a month into 2012... so better late than never right... right? I've been putting a couple hours a week into this every since I failed to meet the deadline. Super huge thanks to PC members Organized Chaos and TK Frog for…
I'm using 2017. However, I always encountered weird bugs in 2015 as well. I didn't use 2016 all that much. I've been using student versions and it makes me wonder if Autodesk purposely makes their student versions buggy. Also, what 3D app outside of Autodesk realm does not crash and is light on resources?
Now that's a paper I'd like to read for sure! Right, but doesn't that also mean they don't have to try harder with each new release because they don't have to convince people to upgrade anymore? As a modeler, the only reason I upgraded from 2016 to 2017 was performance on heavy models, I'm still looking for a reason to…
@almighty_gir Haha, I know what you mean, mate. The more I think about it, the more I realise how much work this is actually going to be and I don't think I'll finish EVERYTHING within a year. But thanks for dropping by. @Beard3D Bandit I think you have the wrong thread, buddy ;) @JustinK Thanks, mate. Hopefully I can…
Problems: The new Plane Primitive in Mudbox 2013 has different uvs now. before there was no padding on the Uvs. I wonder if this is a bug or intentionally made this way. It could pose a big problem for baking tilable textures or textures in general. Im wondering if anybody is running into this. Somewhere along the way it…
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Liked your shader a lot! But I am having problems with using the transparency in Maya 2011...I tried using it in Maya 2010 and it worked!...are you planning on creating a version for maya 2011?