Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before. Visit our official website for images and videos of the game: http://miscreatedgame.com Game Overview Miscreated is a brutal, survival-based multiplayer online RPG set in the near future. The year is 2089. The Earth is in…
He sent me this about an hour ago: 7:19 PM - Ziedrich: add my new acc h t t p://steamcomunily.com/profile/6258923158712436/ (added spaces so no one clicks on it) Notice the address, takes you to an exact copy of steam, profile pages and all, and asks for user and password info to login just like always, when you get the…
miauu's Slate Material Cloner has been updated to version 1.1 Changelog: +NEW: Export and Import with Layout Preservation. Export selected materials to a .mat file with their original node positions preserved. When imported, materials are restored to the exact same layout in the Slate Material Editor.…
I agree that style will become more important as realism becomes standard issue, the same way that photography jump started the modern art movement. I totally disagree with this idea thats being thrown around that games are about mechanics and movies are about stories. thats total BS. Nothing is that black and white and…
yessssssss Flaagan, I'm in total agreement. On top of that, I have to nitpick: - Super super overdone bloom (AGAIN, Codemasters? COME ON) - Post processed into a brown poopy world - FOV is set to 40 or something ungodly. It's like you're wearing a dog cone around your head - First person weapon animations. Does the…
I think you misunderstood some of the posts. I do not believe anyone was rushing for an update. I am also sure most people do infact understand the situation and are fairly patient. The incentive for the coders to update this tool is the reward of knowing their product has helped so many people. I do not recall anyone…
For this sort of stuff it really helps to try and separate what happens visually from what the vehicle/character is actually doing . Tilting the vehicle actor itself will result in you fighting the physics code. if you tilt the model within the vehicle actor then that problem goes away. This is basically how a standard…