The Playful team is looking for an amazing FX/Tech artist to help bring our worlds and characters to life! REQUIREMENTS* Particle FX expertise - kinetic, high quality FX in differing visual styles * Technical skills to create performant, real-time PFX systems in engine (and debug/tune them) * Strong Photoshop skills for FX…
Hey everyone, this is my first post here. I've been coming to the website and reading posts on these forums for awhile, and I'm really impressed with the talent of the people who grace these forums. I run a mod called Apprehension (moddb link: http://mods.moddb.com/3863/ ) Basically our mod is a combination of the fps and…
Hey all! So I have a couple of questions regarding the auto LOD Screensize values that get assigned to meshes, how exciting! Currently I'm having issues with the numbers being automatically set when you generate the LODs, the issues I keep coming across is poorly set values, LOD 1 = .075 (thats ok), LOD 2 = .072 (what?)…
Hi everyone, an amateur MMO title is looking for a talented artist willing to join the final step of the development phase to recreate the base character models. The client/server engine is fully finished awaiting the 3d side to be completed. Few vids: http://youtube.pl/szczerbiecdev Actual webpage:…
Okay so first post here, yay \o/ Been following this forum more or less for a while now and decided to hop in for some critiques ! So me and my friend are working on a personal learning project with Unity (coding, modeling, texturing and so on and so on, hopefully we'll get something decent done some day :P) So here are…
Hey guys, The issue: Displacement map's negative floating point values are ignored when using the 'UV Tiling Mode / UDIM's' in Maya. After some research, it appears that this issue is specifically linked to how VRay handles (or fails to handle) the UV tiling mode when 32bit displacement maps are concerned. It should be…
Now a client or lead comes and asks for changes and you do that again. A chamfer modifier (or shader) would remove the need for this process entirely, keep it a ton more lightweight and easy to edit
Hello, Everyone. I am fairly new to Unreal and haven't ever really used the Material Function node, but recently came across this post on building a custom fabric shader. So I thought it was worth looking into given its results, however I am stuck on page 17. I have all the nodes except for the one labeled "LigthtVector"…
So I've been following a tutorial online and its at a stage where its adding blend trees to get the player character to animate. I followed along with the tutorial and did the code to the letter and yet the player character is stuck in the idle animation and moving around doesn't move the blended motions at all. I get this…
The trick is to know that Z isn't a 3D app. The workspace is a canvas. YOu can't rotate it any more than you can spin a canvas in photoshop. And yes, the interface is still odd, but you will come to grips with it eventually Once you've loaded your model as a tool, enter "Edit" mode and spin it by dragging on the empty…