Hey All, I was wondering if someone out there could help me out a bit with setting up 3DSmax to work with low res (pixel art) textures. The issues that I'm having are: 1: Getting a grid set up in the Unwrap UVW to work off of a 32, 64,128 etc pixel grid size. 2: Viewport looks horrid. I can't see my textures correctly. I…
Hey everyone, I've never created a pixel diffuse texture and I'm having trouble figuring out how to go about doing it well, as well as how exactly I should unwrap an organic model. I have a low poly model of Appa from Avatar, and need a 64x64 pixel texture for him. How should I go about unwrapping him to make sure the…
haven't tested it yet... but keep in mind, that the post effects are pixel based so a bigger resolution would need some work on the post effects, if you have like 16 pixel depth of field and you're rendering in the double resolution you'll need a 32 pixel dof