a study I am doing to improve my hard surface and environment art skills here is trim sheet done by Paul Peppera Originally: http://www.peperaart.com/images/h4_05.jpg http://www.peperaart.com/ Door by Mike Murrill Orginally: http://www.mikemurrill.com/index.html…
Yeah drivers are a pain in the ass. I love the size though. And it works just as well as a wacom. There's definitely a difference in build quality though. The pen feels very flimsy and I don't really like the feel of the surface. But considering the entire thing cost less than my wacom pen I can't really complain.
I see what your saying. So the boarder edges just have to make up the general silhouette right? After that I unpin all the boarder edges and the UVs will even themselves out right? I tried that myself and i THINK it's working... I did it on a really simple surface so I'm not sure.
Actually one loop can be enough if its not a chamfer, but a suportloops that is in plane with the surface around it. So if you would put a supportloop like in subd modeling, where you don't actually round the geo. This would completely fix the shading issue. You can do this very simply, just cut a supportloops manually…
Hey! Here are a few more images of the WIP. I know it isnt a very exciting piece but I would love some feedback as I ease my way back to hard surface stuff. I baked the maps inside of maya using the decimated geo from Zbrush. Cheers! Normal Mapped lowpoly... Wires....
Hi, Nice shapes, they're pretty much on point. the only thing I could say is that the right eye could be more squashed and the pupil a little more hidden. As for color. Skin shadows are a little more red (especially the neck shadow). shadows are never black, so they usually carry the color of the surface they're projected…
Create a light and this should go away. The default 2-lighting setup will add this shading line, because the two lights are coming from directly opposite angles, which causes an unlit area for any parts of the surface that point perpendicular to those lights. If that doesn't do it, also try a Reset Xform, as this could be…
Thanks for the reply cyrid, I figured it out, as noted on Zbrush website "Note: For Surface Noise to show you must have Quick 3D Edit turned ON in the Transform palette. Also note that if your model is very large the noise may not show or will display in patches." I scaled down the model and it worked perfectly. Cheers,
I think the forms of tree bark in the concept are much more following a bigger flow,form and common surface despite being broken up in places. There are cleaner parts and several flows are bundled and clearly separated from each other. The 3d version seems more random and harder to read in comparison. Keep up the good work!
I think the metal is blending in too much with the color of the stone. A brighter type of metal like semi-polished gold, copper, bronze, brass etc. may help accentuate the piece, or perhaps the stone is just a bit too shiny. You will also want a pretty decent lighting setup to really show off the metal surfaces.