Quick Update Crazyfingers - That's entirely possible. You'd need to create a gun that detected collision with verticies, and on that collision it would have to change the vertex color in real time. IT would take some scripting but i think it's possible. Here's a quick update. I changed the floor tiles to a color that…
^ Haha.. very fitting, smash those multiple sharp-and-nicely-split hues! I've had soul-crushing bouts of work where I had to split fairly complex meshes into hundreds of elements in order to transfer Vcolors correctly, even automated it's a pain. I guess one could prep an FBX export script with a routine that automatically…
I don't know if there's a dedicated tool for this, but I found a workaround. -Unitize. -Move and sew edge ring (-1 edge where you want your cut). -Optimize. -Orient Shell. -Straighten UVs. -Unfold legacy > constrain Horizontal (helps remove distortion from the longer faces). -Layout, scale, cut into smaller strips, or…
I'll speak as a Character Artist, what I've done in the last 7 months: Model and texture Environment Art assets Rig and Animate environment art assets Script in Unreal 4 Blueprint animations, triggers, effects, and audio. (Think programming-lite) Concept out greyscale concept art for new assets. Write out an assets list…
Maya hangs/crashes completely or just takes a long time? Does the script editor spit out any helpful errors? How long are we talking here? In your last thread you said you have a lot of plugins, and a screenshot showing some tools or something on a network path. If it were me, I'd check those paths and make sure they're…
jocose: Depends on the stage of the project, but I tend not to do too much "art" at work - I do the occasional highpoly/lowpoly/texture (usually item/weapon asset stuff), but it's mostly in-game implementation, Maya scripting, performance optimisation and general workflow stuff. This stuff is mainly just me wanting to get…
I don't know, maybe the reference mesh isnt perfectly symmetrical ? Since you don't have much points, you could just 2.5d snap or copy paste positions manually. Else, you could try that, tho it works the same way. http://www.rpmanager.com/plugins/Transmographier.htm or http://www.scriptspot.com/3ds-max/scripts/morphix to…
That does not mirror my experience in modo. I've a 2mil poly scene open right now with a solid ~63 fps when zoomed out. For memory I get around 15-30 fps with a 13mil scene I've got. The only problems I've had with high geo stuff is exporting; sometimes I have to export half my items to once to avoid it crashing (though…
seems like overkill to use headus for just packing already existing shells, what we really need is someone to write some good plugins for max and maya specifically for packing lightmaps. also that workflow seems a bit easier in maya, could export out the mesh as obj to do lightmap uv's than when bring it back in use a…
Sorry to bump this old thread, but i figured it was easier to elaborate in this thread. I've been studying a lot recently, mainly lighting/rendering book, colour theory and photography books and this area really interests me. If anyone has any knowledge on how companies hire for these positions it would be greatly…