Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
@Jeff - Thanks man, I'm excited for this project. Eager to learn advanced texturing. Honored to be assisted by the polycount community as well. So many texture masters here! Apologies for the lack of updates! I was busy all weekend with GGJ, and now I'm having technical problems w my cpu that is keeping me from being able…
I've had an interview experience that went like this... Week 1: 1st Phone Interview w/Recruiter Week 2: 2nd Phone Interview w/Art Director Week 3: Nothing, but did follow up. Week 4: Nothing for Almost the whole week, then finally "We'd like to fly you out for an In-person interview". Week 5: Had my In-Person interview on…
@freill: haha ! so guys back w/ a quick clay render. i'm just using the daylight lighting system for now, and switch it back to what i usually use or bring this into UDK…. i think it reads 10X better then my J127 sci fi scene, a lot more negative space really helps w/ the overall read IMO. and i'll be adding a lot more…
he inverted his diffuse because they are b/w and can be used as a opacity map for the translucency. if your decals aren't b/w that obviously won't help you a lot. depending on what the decal look like you could extract a mask from the diffuse by clamping values, but you are probably better off just using an alpha... so…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Hey everyone! so just wanted to introduce myself a little! i just finished university and i finally have a chance to work on my portfolio (which is no where close to the people on PC). I only have about two and a half years of 3D art experience and even that wasnt 100% focused. I hope that you guys can help me better my…
Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…
Hey folks In an effort to try and re-up my portfolio and get some personal art done, I've started making an Estherian bridge from Torchlight 2. It's based off of this concept ( http://2.bp.blogspot.com/-LujCpIMWX6I/UFs-e9WVsQI/AAAAAAAAAJ0/VzuluoHIS6I/s1600/MF_Estherian+Wooden+bridge.jpg) by Mike Franchina. Here's where I'm…
Interested! I'm trying to get back into the habit of drawing regularly, might as well have an output like this collab since I can't really keep at purpose-less sketching for too long. Here's a couple of semi-steampunky pieces I've done- http://chrisdejoya.files.wordpress.com/2010/07/shadowengines.jpg?w=950&h=1342…