Hey fellow users! After seeing all the wonderful forums and community activity, I decided to start a WIP thread for my project. Currently, I am still in the sculpting and hi-poly phase and am pushing myself to get out of that by chipping away whatever I can. My end goal is to get this game ready by the end of February, so…
Hello, everyone!This will be my last update on this project. This week, I have been working on the rendering to improve the quality of not only the images but also the cinematics.I hope you like it. https://youtu.be/utogMkEYjg8 https://youtu.be/pzsOYXT5dK8
Hi Everyone! I’m Yury Taran, a Senior 3D Character Artist with 5+ years of production experience in game studios. This thread is a collection of my portfolio pieces and WIPs, which I’ll be updating over time with both personal and production work. My main focus is realistic and stylized characters for games. Below are a…
This is looking really strong for a final year project. You can clearly see the amount of thought that’s gone into the environment and presentation – the atmosphere and composition are really starting to come together nicely. Keep pushing the lighting (have you thought about a late evening, golden hour?) the materials.…
Thank you pretty much answer's what I had in mind so looking forward to updates :+1: Edit:Couple of links that might be useful, they're hi-res pics of commemorative tributes too WW2 soldiers that served with…
Yeah I wish it was still the same today with the gaming industry. It’s sounds like you had a blast. I still make games at home and I guess I’m still hoping it will get better some day. I’m working on that portfolio site. Thanks for sharing the link! Could I get a job like doing prop art with a decent portfolio? Is the…
At the beginning, I was thinking about what kind of scene I needed to make. Every scene for me I need to reach a few things; 1 a new challenge 2 can get more knowledge 3 try new processes, apply to the project. I really like koooolalala works www.youtube.com/user/koooolalala Here you can go and watch some of his videos.…
End-of-year update :) Small update to wrap up the year. Over the past weeks I’ve been pushing this scene out of early blockout and into a final graybox / art blockout stage. The overall layout and vertical flow are now largely locked, and I’ve started replacing primitives with my own modular meshes from Blender to properly…