Started working (slowly) on a new scene a few months back, currently taking some parts of the blockout to final. Let me know what you think so far! https://www.artstation.com/trussellart
Most of the things that people want in a mmo that isn't in wow, isn't in wow for a reason. Because most of these things are what most people do not want. The numbers speak for themselves really. Anyone who talks about levels or levelling in a western mmo isn't a hardcore player. And for eastern mmos there usually isn't…
i just brought Proko figure drawing fundamentals videos. I am not sure how to follow this. But he start with the gesture drawing and by following Bean and Structure. Isn't supposed to start with the proportions or something?
So I've been all over the UE4 Forums and other Forums as well. I'm trying to figure out how to increase my cars top speed past what UE4 is giving me. I've adjusted the RPMS and I've tweaked the Gear Ratio and Torque curve no matter how much I seem to adjust these numbers I cant seem to get the car up past 200/KMH I need…
Hey folks. I finally got my first job at Yager. I'm very happy ^^ starting next week. Can't wait to learn new awesome stuff. Big thanks to university Polycount :D
Is it possible to import .dwg, sat or stp into maya? Idealy as pollys or nurbs curve. Hoping to use it as a reference. I did a search so sorry if this has been brought up before.
Alright, this is a foreign movie, but I'm confident that enough will have seen it for that not to be an issue. "An eye for an ear, right?" I'm only going to have sporadic internet over the next few days so replies might be a bit slow.
I think I was afraid to stray from it, but you are right...It almost looks religious like an alter or something not a shop. Thanks for the reference (:
Hello, I'm working on two character (male & female) for a game which will have a number of different suits of armor and clothes. My question is this: Should I create separate character for each armor/set of clothing or model them on top of the character. If both are viable, what are the benefits of each option? I'm using…
I feel like so far Slosh has given the best advice, which is (he can correct me if I'm interpreting him wrong), but: try to stop delineating muscles and anatomy with thin lines. Instead of 'etching' on the surface of your blockout, try to think in general terms of shape and mass. The problem I see you having is that your…