Week 8 update! Finally I managed to have more time to work on the project so here's what's new. Most of my time was spent texturing the props I had modelled on the past two weeks. I also got around to learn more about decals so I could fix some issues I had with the plant leafes on the table, and that also let me start…
@odium Now that you mentioned it, the tree does use tiling. It just gets a little frustrating since I put details where I want by painting them in. After you mentioned the RGB 0.5 darker. I realized the detail tiled texture for the diffuse should be black and white so it uses the color information from the blurred initial…
Very likely decals, yes. We have some info on our wiki. http://wiki.polycount.com/wiki/Decal http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending
http://udn.epicgames.com/Three/UsingDecals.html Use decals sparingly. Vertex Blending is usually a better option, but decals are a quick and good way to get small changes on geometry.
Hi Polycount, first time making my own thread so bare with me! Recently I've been working on a game-ready sci-fi environment for University. The aim was to utilise the vertex normal editing, tiling textures + floating geometry technique, based off of the Overwatch art style. The aim of the environment is to showcase a…
There's no geometry decal in UE4? That's how would have done it in CE3.. The alpha parts would be turned in to decal objects and project over your curved plane and terrain.
Hello! This is a journal thread for my latest project, the V-set electric trains manufactured by ComEng in the 2 decades to 1990. These are lovely old intercity trains that run in New South Wales, connecting Sydney to the Blue Mountains and Newcastle, among other places. I always found them very charming whenever i've had…