Today I downloaded the new 2.8. Before I used 3ds max, then c4d. And I have a few questions after opening blender. 1.) I usually make low-poly hairs with hair simulation. I make a style, then replace hairs to any mesh. But cinema 4d can bends my object hairs in depends on hair direction. How to make that in the blender?…
[ QUOTE ] and the realtime cinematics are near jaw dropping. [/ QUOTE ] Uh.. what realtime cinematics? There are none. They may have made them in Whatever UE3 version of matinee is, but it's a .bik movie.
the cinematic's started using the more, er, cinematic lighting during Meet The Spy; with the quality evolving over the subsequent films. In-game is still the same though. Assuming that's what you meant of course.
im also working on a cinematic upres of the mafia jinx skin in my spare time, but i dont think you can use existing riot art or submit cinematic level models for this
long time no post heh, anyway, just a small thing, did this rifle for killzone's cinematic its not that perfect, i had a week to do everything. [This model was created for Pendulum Studios as featured in SCEA's cinematic for Killzone] hope u like
I love it, i would love to work on cinematics (blur studios etc ...) more than video games. Looks like a cinematic model, really cool. EDIT: It was cool to see it's progression on CGS.
[ QUOTE ] It obviously had a pretty big budget too, as Blur did the cinematics... [/ QUOTE ] BloodRayne, BloodRayne 2, and Aeon Flux had Blur cinematics, and we didn't have a huge budget at all.
Looks really haunting CUBAN, great job capturing the expression so well. Some WoW fanart/study Cinematic orc dude from the Mists of Pandaria cinematic, WIP so Comments and Crits welcome!
Im aiming to make this a cinematic model like whats made by Blur studios for their cinematics, so im trying to capture the feel that she is a creature and it has the feel of the concept but realistic, or possibly along the lines of final fantasy