rigging, skinning & re-targeting motion capture on COD MW2 Ghost in Blender 3D is a great experience. The 3D model by Infinity Ward is easy to work with, it is a very well thought out low poly design that is optimized for such work & game engines.…
Just a shot in the dark here, anyone know how to make good transparent materials in Blender's Cycles? I want it to be pretty much totally invisible aside from the specular highlights. This is probably not the ideal place to ask but I've not had good luck elsewhere. In fact some mod should probably move this to a different…
I'm working on my first ever character in blender. It's been fairly easy all till now. I have two separate objects: the body and the legs. For some odd reason I can't separate the material by object, all of the material goes to both body and legs. I'm sure it's something simple but I have spent half of my day working on…
Hi guys. Like the title says. I cant find the uv map resolution in Blender 2.8. Used to be in the top right corner of the uv map editor window in 2.79. Its probably staring me in the face. Any help appreciated. Cheers
I want to fix this model and I don't want to have to do all of the work all over again. Anybody here have any clue how to fix it? I have messed with the normals and it don't seem to help it. In the blender editor. When I enter game mode. If anybody here knows how to fix this issue I would love the help!
I started working in Blender and immediately saw the benefit of having a 3d cursor as a reference point for transformations. Now I am back in max and I want it back! I am trying to scale vertices toward a pivot point, but instead they scale toward their individual centers, is there any parallel in max for this?
Once your problem has been solved you can always edit your original post to show this. So instead of Blender Uv Unwrap Help you'd edit it to Blender Uv Unwrap Help (solved).
I am using Blender for modelling and for texturing Substance Painter. Still want to add some varietion and detail but i want to show. This is probably my first legit model. Hope you like it and i want some critique and suggestions for making it better :smile:
I'm trying to figure out how to set the size/position/rotation of the planar unwrap in Blender. You can planar unwrap from the current view, but is it possible to set that view exactly? What I'm trying to do is a top-down projection that needs to be centered on an exact position and has an exact height/width. It seems like…
So basically, the model needs some more bones like jiggle breasts etc, right now it only has the really basic stuff. It's important that it's made within Blender. [NSFW WARNING]This is the model in question. Thanks in advance!